Brush Tool in iOS

Randy Hengst iowahengst at mac.com
Sun Sep 11 10:13:09 EDT 2011


Hi John,

Well, that is very cool. Thanks for sharing it.

be well,
randy
-----
On Sep 11, 2011, at 9:02 AM, John Craig wrote:

> Hi, Randy.  Here's a simple example using a graphic.  Just create a new stack, add a line graphic called 'draw', set it's lineSize to 10 then put the following script into the card script.  Double click clears the drawing, and each mouseDown starts a new line.
> 
> :)
> 
> 
> 
> local sDrawing
> 
> 
> on mouseDoubleUp
>   set the points of grc "draw" to empty
> end mouseDoubleUp
> 
> 
> on mouseDown
>   put true into sDrawing
> end mouseDown
> 
> 
> on mouseMove
>   if sDrawing then
>      set the points of grc "draw" to the points of grc "draw" & LF & the mouseLoc
>   end if
> end mouseMove
> 
> 
> on mouseUp
>   put false into sDrawing
>   set the points of grc "draw" to the points of grc "draw" & LF & LF
> end mouseUp
> 
> 
> 
> 
> On 10/09/2011 23:56, Randy Hengst wrote:
>> Hi All,
>> 
>> I've begun playing with the brush tool in iOS… I'd like the users to be able to draw on the screen. I don't need to save any of the drawings, but I need them to be able to draw and erase….
>> 
>> I hit a problem right off the bat…. set the brush to 8 throws an error in the simulator and on the device…. the message reads "An error occurred on line: (line number of set brush).
>> 
>> Has anyone successfully used the brush tool in iOS?
>> 
>> be well,
>> randy hengst
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