desktop to iPad

Chipp Walters chipp at chipp.com
Tue Nov 23 23:15:12 EST 2010


Maybe you should check the PLIST settings...

On Mon, Nov 22, 2010 at 10:03 PM, Terry Judd <tsj at unimelb.edu.au> wrote:

> I seem to have a lot of trouble getting the plugin to know which simulator
> to open it in. Choose iPad in the simulator and the plugin often launches
> the iPhone simulator anyway. Once the simulator is open, switching devices
> doesn't carry the current project across automatically. It only seems to be
> some magic combination of simulator and iOS version (which I can never
> remember) that lets you load your stack in the correct simulator.
>
> Terry...
>
>
> On 23/11/10 2:41 PM, "Sarah Reichelt" <sarah.reichelt at gmail.com> wrote:
>
> > Is the stack opening in the iPad simulator or the iPhone simulator.
> > I haven't go it open right now, but I think there is a menu item in
> > the Simulator to change this.
> >
> >
> > On Tue, Nov 23, 2010 at 11:33 AM, edward cawley <etcawley at fastmail.fm>
> wrote:
> >> Still have a problem, I set the stack to 1000 x 700. I have to reduce an
> >> image to 570 x 348 to show the whole image in the iPad simulator.At that
> size
> >> it fills the whole iPad window with no border.  If I try to increase the
> >> image it is cut in width and height.If the ipad landscape view is
> suppose to
> >> be 1004 x 768 why can't it show an image this big? I am running it on a
> >> MacBook Pro, snow leopard, at 1152 X 720 monitor setting. Changing the
> >> monitor dimension doesn't make a difference in the result. Any ideas??
> >>
> >>
> >>
> >> On Fri, Nov 19, 2010 at 8:09 AM, edward cawley <etcawley at fastmail.fm>
> wrote:
> >>> Just starting to look at Revmobile, I have an app which runs on desktop
> .
> >>> I'd like to modify it to the ipad. I reduced the stack size to 1000,700
> >>> which should fit the ipad. I have an animated Gif on the first card
> with a
> >>> dimension of 700,452. When I make a landscape iPad on the simulator
> only a
> >>> portion of the image is shown. Now the simulation iPad app is not the
> actual
> >>> size of the ipad. Would the image show up in the actual device? If not,
> what
> >>> do I have to do to see what the ipad image would be?
> >>
> >>
> >> Edward, the iPad screen is 1024 x 768 or 768 x 1024 depending on
> orientation.
> >>
> >> After that, you need to take 20 pixels off for the status bar at the
> >> top, which makes the effective dimensions 1004 x 768 or 748 x 1024.
> >>
> >> You can set the orientation using the iphoneRotateInterface command.
> >> If you want to control how you allow the user to rotate, you need to
> >> handle the orientationChanged message as shown in the handbook.
> >>
> >> When a rotation occurs, you get a resizeStack message which you can
> >> use to adjust the size of your gif, or show/hide different images.
> >>
> >> In the simulator, there are menu items to allow you to simulate a
> >> rotation. The actual scale of the simulator screen depends on your
> >> screen res, but is an accurate representation of what you will see on
> >> the actual iPad screen.
> >>
> >> Cheers,
> >> Sarah
> >> _______________________________________________
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> >
> >
>
> --
> Dr Terry Judd | Senior Lecturer in Medical Education
> Medical Education Unit
> Melbourne Medical School
> The University of Melbourne
>
>
>
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-- 
Chipp Walters
CEO, Shafer Walters Group, Inc.



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