How exactly does runrev for ipad/iphone work?

stephen barncard stephenREVOLUTION2 at barncard.com
Thu May 6 13:44:34 EDT 2010


That's trade secret stuff at REV, and current users are on an NDA so they
can't talk about it here. You could find out by buying the product.

On 6 May 2010 10:38, Randall Reetz <randall at randallreetz.com> wrote:

> Is there a resource online or a white paper that describes in basic
> language how runrev for mobile (specifically for apple products) works?
>  Does it use apple's blessed dev environment at any step in the process?  In
> what form are the final builds?  Does it require a player app to be
> installed on each devise?  In short, how does runrev for mobile differ
> architecturally from the fully blessed apple environment and app format?
>
> What are the current plans and how have they changed runrev's previous
> plans for the revmobile product's base architecture and release protocols?
>
> Randall Reetz_______________________________________________
> use-revolution mailing list
> use-revolution at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution
>



-- 
-------------------------
Stephen Barncard
Back home in SF



More information about the use-livecode mailing list