Full screen?

Rick Harrison harrison at all-auctions.com
Sun Sep 20 22:31:16 EDT 2009

Hi Arthur,

Use the screenRect function to find out the available screen sizes and  
to scale windows to the size of the screen.

Examples from the dictionary:
the screenRect
set the rect of this stack to line 2 of the working screenRects

I also found:

Use the revChangeWindowSize command to change the size of a stack  
while leaving its top left corner in place, with optional animation  


revChangeWindowSize 100,120
revChangeWindowSize the width of stack "Template",200,"slide"
revChangeWindowSize myWidth,myHeight,"snap",1 -- displays card 1
revChangeWindowSize 200,250,"slide",,500 -- slides over 1/2 second

And the following I also found to be very interesting:

Use the systemWindow property to create a stack that can be used as a  
systemwide utility, available in all applications.

The systemWindow property of a stack is true or false. By default, the  
systemWindow of a newly created stack is set to false.

The systemWindow property makes a window float above all running  

set the systemWindow of stack "Magnifier" to true
set the systemWindow of the target to false

I hope this helps!


On Sep 20, 2009, at 3:30 PM, Arthur Rann wrote:

> Hi,
> How do I make my RR stack run full screen? I don't want to stretch  
> things to
> meet the screen, I want to enter a 'full screen mode' like most  
> video games
> do, where it temporarily sets the user's monitor resolution to  
> 1024x768 or
> something like that.
> Thank you !
> -Art

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