harrison at all-auctions.com
Sun Sep 20 22:31:16 EDT 2009
Use the screenRect function to find out the available screen sizes and
to scale windows to the size of the screen.
Examples from the dictionary:
set the rect of this stack to line 2 of the working screenRects
I also found:
Use the revChangeWindowSize command to change the size of a stack
while leaving its top left corner in place, with optional animation
revChangeWindowSize the width of stack "Template",200,"slide"
revChangeWindowSize myWidth,myHeight,"snap",1 -- displays card 1
revChangeWindowSize 200,250,"slide",,500 -- slides over 1/2 second
And the following I also found to be very interesting:
Use the systemWindow property to create a stack that can be used as a
systemwide utility, available in all applications.
The systemWindow property of a stack is true or false. By default, the
systemWindow of a newly created stack is set to false.
The systemWindow property makes a window float above all running
set the systemWindow of stack "Magnifier" to true
set the systemWindow of the target to false
I hope this helps!
On Sep 20, 2009, at 3:30 PM, Arthur Rann wrote:
> How do I make my RR stack run full screen? I don't want to stretch
> things to
> meet the screen, I want to enter a 'full screen mode' like most
> video games
> do, where it temporarily sets the user's monitor resolution to
> 1024x768 or
> something like that.
> Thank you !
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