Applying the concept of Images libraries (vector and bitmaps )

capellan capellan2000 at yahoo.com
Thu Oct 8 21:49:40 EDT 2009


Hi Scott,

Many thanks for answering this request.

How do you handle the particular case,
where the same image is used in different
cards using varied ink effects and sizes?

Why is important sub-pixel positioning
and imge distortions?

Thanks in advance!

al



Scott Rossi wrote:
> 
> One way to implement symbols with images is (ironically) by using buttons
> or
> graphics: set the icon of a button or the backPattern of a graphic to the
> id
> of an image.  This effectively allows you to have one "source" image in
> your
> stack that is referenced in multiple places; changing the source image
> will
> cause all references to the source to update.
> 
> If one can live with external files, the fileName property is another way
> to
> implement symbolic references for images.
> 
> For graphics, the only roundabout way I can think of implementing some
> kind
> of symbolic reference is by retrieving properties of a source graphic and
> applying the properties to a reference graphic.  Obviously, this is not a
> true symbolic connection, but rather a klunky workaround.
> 
> The really phenomenal aspect of symbols in Flash comes into play via
> distortions: in most cases, if you distort a symbol on the stage, say by
> adjusting its dimensions, skew, angle, or some other property, then
> replacing that symbol with another symbol causes the newly replaced symbol
> to inherit the modifications of the original symbol.  In my view, this is
> a
> seriously powerful feature of Adobe's symbol implementation that would be
> great to see in Rev.
> 
> For myself, I believe there are more pressing items desperately needed,
> such
> as sub-pixel positioning of objects and irregular distortion of images.
> 
> FWIW.
> 
> Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, Multimedia & Design
> 

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