playing multi-sounds
Thierry
th.douez at gmail.com
Tue Jan 27 12:49:07 EST 2009
Hi Scott,
> Recently, Thierry wrote:
>
>> I would like to go further, and can't see anywhere how
>> ( if possible )
>> to manage many sounds together. Let's say one music in a background,
>> and some
>> "tchoin" or "boing" when someone pass over a button, image.... or
>> click....
>> Should work on Mac and PCs
>> a plus if it could work on Linux too.
>
> The only ways I know to play multiple sounds in Rev are:
>
> 1) use a combination of audioClips (imported sounds) and a player
> -- an
> audioClip can play simultaneously while a player is playing
>
> 2) employ multiple players -- you can have many players on a card
> which can
> play sounds simultaneously. But as you've found, there can be a
> delay when
> loading an external sound from disk.
Great, I'll try these ones.
>> I found that there is a small ellapsed time when you start a sound by
>> setting the filename
>> of the player.... Any ways to increase the speed ? ( more
>> responsive )
>
> I've found that usually the fastest playback comes from imported
> sounds
> (audioClips), at the price of only playing one sound at a time. If
> you use
> multiple players, you can preassign sounds to each player.
preassign ?
you mean setting the filename to the sound file during development
time ?
> If your goal is
> to do something like sound effects that play over background music,
> a decent
> arrangement is to use audioClips for the sound effects (fast
> access) and a
> player for the background music file.
>
> Not sure if this helps.
for sure, it helps :-)
thanks a lot
Regards,
Thierry
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