QT jerkiness
Stgoldberg at aol.com
Stgoldberg at aol.com
Sat Jun 24 21:37:09 EDT 2006
Thanks Trevor,
Your suggestion immediately corrected the problem of jerkiness to QTVR
motion. The only small change I needed to make in the script is to use "idleRate"
rather than "QTidleRate" since rev 2.7.1, which I am using, does not appear to
have a global property for "QTidleRate" and gives an error message when that
form is used. Is "QTidleRate" perhaps found in 2.7.2? Thanks very much.
Steve Goldberg
In a message dated 6/24/06 2:23:37 PM,
use-revolution-request at lists.runrev.com writes:
> Message: 13
> Date: Fri, 23 Jun 2006 13:42:18 -0700
> From: Trevor DeVore <lists at mangomultimedia.com>
> Subject: Re: Jerkiness to QTVR presentation in Revolution
> To: How to use Revolution <use-revolution at lists.runrev.com>
> Message-ID: <6A0E10C9-86AE-46AE-A1FF-F728119A5388 at mangomultimedia.com>
> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
>
> On Jun 23, 2006, at 10:29 AM, Stgoldberg at aol.com wrote:
>
> > I've noticed that when a Quicktime VR movie is played through Apple's
> > Quicktime player the motion around 360 degrees is smooth.
> > However, the same movie
> > shown through Revolution's player results in a jerky stepping
> > motion. Any
> > suggestions? Thanks.
>
> What version of Rev are you using? In 2.7 there is a qtIdleRate
> global property. It defaults to 50. For QTVR you might want to try
> something like 10.
> You could put something like this in your player object.
>
> local sDefaultIdleRate
>
> on mouseDown
> put the qtIdleRate into sDefaultIdleRate
> set the qtIdleRate to 10
> end mouseDown
>
> on mouseUp
> set the qtIdleRate to sDefaultIdleRate
> end mouseUp
>
>
> --
> Trevor DeVore
> Blue Mango Learning Systems - www.bluemangolearning.com
> trevor at bluemangolearning.com
>
>
>
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