Laptop diary tool in REV - Glyphs

Mark Smith mark at maseurope.net
Mon Jun 19 12:51:46 EDT 2006


Rob,

On 19 Jun 2006, at 15:57, Rob Cozens wrote:

> One does not abandon language by replacing label text with  
> icons...especially if the icons have toolTips.  In essence, the  
> textual labels become toolTips; so the icons add to the total  
> experience, not replace it.

I do actually agree with you here, but context is everything.

  In the example I gave of the audio editing app, there were two  
problems. 1), was that the programmers had made bad choices of icons,  
and 2) they had put  30 or so badly chosen icons in one long row. I'd  
contend that no-one would find it easy to learn to use that app. Even  
well chosen icons would have been a problem here, I think, as there  
were just too many of them.

On the other hand, the audio editing app that I use now presents  
about 20 or so buttons in it's main screen, but arranged in groups  
that cover related functions.
Some of them are simply icons, some are simply labels (the ones for  
choosing editing modes, a pretty abstract concept that does not lend  
itself to pictorial representation).

> How many of the icons on a Rev (or PhotoShop or whatever) palette  
> or menuBar did you understand the first time you looked at the app?
The tool bar in Rev has labels (I actually turned off the icons to  
make it smaller) so I understood them straight away. The palettes in  
Photoshop Elements have no labels, so as an occasional user, I have  
to do quite a bit of hovering over icons to get the tool-tip so I can  
proceed. Perhaps this is one reason that I'm an occasional user.

Having said that, though, the palette in Rev has no labels, but then  
apart from choosing browse and edit modes, most of the items in the  
palette are simply pictures of the exact things (fields, buttons etc)  
that you're choosing. Horses for courses, in other words.


So, to moderate my original rant, the choice of pictures over text as  
a general solution to all gui issues is a mistake, I think. I don't  
accept that icons really solve language problems, either. if  
something is better served by a label than an icon, then to get  
around it by using an icon is just fudging the issue, and will not  
enhance the experience for the user.

I accept that some issues of screen geometry can reasonably dictate  
the programmers choices, also, so we disagree less than I thought,  
perhaps.

I would also say that we can get used to almost anything, in time,  
but a good test of a gui, I think, is how quickly a new user can  
learn it and be productive with it. In my experience, labels help the  
learning process a great deal.

Best,

Mark



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