ANN: MoireX Volume 3 v3.5

MisterX b.xavier at internet.lu
Mon Oct 3 12:02:07 EDT 2005


Another leg into making this graphic utility do quantic wonders!
At least for a while... 

brrrr, it's a cold world out there!

So here's a little sunshine on your screens!

This new version of MoireX Volume 3 named "The color dimention" 
is significantly better, faster and more varied than 3.4.

New features and changes include: 

- "centered" draw was remade and it draws much better.
- a color cache (but not shure it may be that useful but it's an easy cache
model)
- Progress bar with time remaining to draw 
  an old gem from the XOS Time libraries
  revised for the impatient among you
- Modes 21 and 25 - go logarithmic!
- Normalized modes 1, 2 and 3 - much better
- Added the missing "no border" feature for shapes
- Rearanged the options - somewhat unfinished but given feedback
levels it shouldn't bother anyone until 3.5.1
- Moved all the drawing scripts to the stack script to improve
performance with shared variables - lots more possible.
- Added info such as number of objects per seconds, etc...
- Revised the About - not sure that will help but I hope

Download, screenshots, gallery and more is available at
http://monsieurx.com/modules.php?name=News&file=article&sid=191

Only one issue:
- The time taken to draw in the info box is broken...

If you find new modes, I'll gladly include them in the next release...

Tips:
- draw with shapes without fill in centered draw mode
- RealTime Draw can make nicer pictures... but 10X more time
- Draw non-centered with fills
- different shapes in centered draw do nice things
- X and Y accellerators don’t look nice in non-centered-draw

Hope you have fun trying out all the modes, centered, shapes and border
options because each changes the fundamental drawing.

Mode 25 is based on exponentials and it's so randomly weird but there is 
a pattern, if you find the right options to unravel it, let me know... 

Modes 21-25 are based on logarithmic non-linear relationships between XY 
coordinate planes and RGB color-space... There's lots of room for more 
formulas but the compilation limitation in Rev require you to script these 
or loose lots of performance... So be it... 

One thing is for sure, writing your own mode is easy! I might renamed the
modes
in the near future to reflect the "scheme" of the mode...

Any ideas, mods, improvements, donations and critiques welcome as usual. 

RevIT!
Xavier
http://monsieurx.com





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