Custom prop weirdness

MisterX b.xavier at internet.lu
Fri Jun 17 06:17:57 EDT 2005


Thanks Brian,

like i did say, it works in the message
Not in the script... i didn't mention i had a global "bot" already...

engine confusion which shouldn't happen... TAOO's semantic symbiosic (a
sub-subject in dynamic scripting) is now on the freeze pending further
testing! 

cheers
Xavier

> -----Original Message-----
> From: Brian Yennie [mailto:briany at qldlearning.com] 
> Sent: Friday, June 17, 2005 12:04
> To: x at monsieurx.com; How to use Revolution
> Subject: Re: Custom prop weirdness
> 
> Xavier,
> 
> This works here in the message box:
> 
> put "myprop" into x["name"]
> put "mypropvalue" into x["value"]
> set the x["name"] of this stack to x["value"] put the myprop 
> of this stack  ## displays "mypropvalue"
> 
> Sounds like an error in your script elsewhere...
> 
> > ok, im working on this bot war concept... Here's a peek...
> >
> > This is driving me nuts!!!
> > I got everything going except transcript which wont cooperate...
> >
> >    create button bot[x,"name"] in grp "arena"
> >     put it into thebot
> >     put word 3 of it into btnid
> >
> >     set the bot["script"] of thebot to bot[x,"botscript"]
> >     -- no error and no bot custom prop nothing happens
> >
> >     set the bot["script"] of btn id btnid to bot[x,"botscript"]
> >     -- no error and no bot custom prop nothing happens
> >
> >     set the botscript of btn id btnid to bot[x,"botscript"]
> >     -- THIS WORKS!
> >
> >
> > BUT if i do this in the message bot
> >
> >   set the bot["script"] of btn id 1551 to "hello"
> >
> > it works! i get what i want...
> >
> > WTF is wrong with the line :
> >
> >   set the bot["script"] of btn id btnid to bot[x,"botscript"]
> >
> > ?
> >
> > The array contains a script text, the button id and the 
> button exist 
> > and are valid. There are no reverrors, debugging info - "seems" 
> > reliable...
> >
> > Can anyone explain where the error is?
> >
> > --
> >
> > The game is coming along really nicely! I got the game nearly ready 
> > except for the botscript parser to come... Works perfectly 
> except for 
> > this unexplainable crap...
> >
> > Next in line, threaded botScript executions ;)
> >
> > cheers
> > Xavier
> >
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