Audio issues in Rev on Windows

MisterX b.xavier at internet.lu
Fri Feb 4 14:26:03 EST 2005


Side note

if you read the first bytes of the sound file,
you get 
RIFF:î  
for a good sound file
or
RIFFk and
RIFFX for bad sound files!

Proof im computer cursed!

function isRevSavvyWAV filepath
  try
    open file filepath
    read from file filepath for 5 chars
    close file filepath
    get it is "RIFF:"
  catch wtf -- or rtfm if you prefer ;)
    return wtf & cr & the result
  finally
    return it
  end try
end isRevSavvyWAV

is that savvy programming or what?
It just got integrated into my new game...

Soon to be updated surely ;)

I wrote it without testing it!
It just looked groovy and ideal!
reivax
--
Monsieurx.com - gone testing his own medicine!


> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com 
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of MisterX
> Sent: Friday, February 04, 2005 19:08
> To: 'How to use Revolution'
> Subject: Audio issues in Rev on Windows
> 
> Some of you already know that there is a problem playing wav 
> files with RunRev on PCs if their bitrate is too low. No 
> other program I've seen has the problem... Either you get 
> nothing or an earfull of noise (Are these dangerous for my 
> audio monitors?) if it's a bad bitrate...
> 
> Does anyone know a way around this? Or a mass-files bitrate 
> converter program?
> 
> Please dont suggest QT... 
> 
> Another problem I found is that the audiovolume in rev just 
> doesn't work like any other windows programs, it changes the 
> volume of the system and not it's own... GRRRRR - This is a 
> major bug that's gonna make PC users scream!
> 
> Any solutions or bugzillas I should vote for? 
> 
> Cheers
> Xavier 
> 
> _______________________________________________
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> use-revolution at lists.runrev.com
> http://lists.runrev.com/mailman/listinfo/use-revolution
> 



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