Draw over existing objects

Richard Gaskin ambassador at fourthworld.com
Tue Apr 26 11:19:32 EDT 2005


MisterX wrote:
> Frank
> 
> 
>>Maybe I'm just missing something here, but that stack doesn't 
>>seem relevant.
>>
>>set the tool to "graphic"
>>set the style of the templateGraphic to "rectangle"
> 
> 
> you're not obliged to be in drawing mode... You can simulate it with a 
> cursor and a moving/resizing rect or graphic (with a marquee pattern).

I would encourage you to review the discussion logged with these two 
feature requests:
<http://support.runrev.com/bugdatabase/show_bug.cgi?id=623>
<http://support.runrev.com/bugdatabase/show_bug.cgi?id=624>

Yes, one can simulate a lot of things, but it won't have the simplicity 
or performance of using the behaviors built into the engine with the 
pointer tool.  Try it and you'll see.

Making a simple MacDraw-like app is a loooooooooooooooot of work in Rev 
today, but could be as simple as doing so in SuperCard, with greater 
flexibility, if those two requests were acted on.

One of the most inspiring things I've ever worked with was the old 
SampleDraw app that shipped with SuperCard.  A simple MacDraw-like app, 
it had very little code and served as an excellent example of making an 
app with its own documents.  Most of its behaviors were simply built 
into the engine with the pointer tool, something that at that time was 
unique among xTalks.

Rev's engine already provides some 90% of the core behaviors needed for 
simple drawing apps.  Unfortunately the remaining 10% is also essential 
if the existing 90% is to be useful in making such apps.

Once RR completes BZ items #623 and #624 whole new worlds open up, at 
least as easily as accomplishing the same things in SuperCard.

--
  Richard Gaskin
  Fourth World Media Corporation
  __________________________________________________
  Rev tools and more: http://www.fourthworld.com/rev


More information about the use-livecode mailing list