keyboard broken and disabled

Ken Norris pixelbird at interisland.net
Sun Mar 21 17:17:38 EST 2004


Hi Tuviah,

> Date: Sat, 20 Mar 2004 17:58:19 -0500
> From: "tuviah snyder" <tuviah at runrev.com>
> Subject: keyboard broken and disabled
 
>> As one who is disabled (and will be increasingly so in time) and a developer
>> this issuse hits very close to home. I am currently developing an app for my
>> fellow disabled and supporting as many ways to do a task is rather important
>> to me. So Keyboard support in all its full range is going to be a deal
>> breaker for me to continue my work. I hope RR team also understands support
>> for Spoken Interface by Apple is going to break new ground and new markets
>> for developers. RR team can be a leader in your development tools supporting
>> the disabled! Go for it!
-----------
You didn't post the previous post for this and I can't find it. I did
several searches and turned up nothong even close to what's in the subject
line or any relevent thread. VERY IMPORTANT for me to talk to this person.
Can you put me in touch (hope they're still reading this list)?
-----------
> Apple has a new feature in OSX.
> 
> Go to the speech control panel and turn on 'speakable items'.You can then
> develop applescript which execute a do script to rev, which are triggered
> when saying their filename.
------------
I know, OSX 10.3.3 is great and I will be there very soon, but there will
still be x-platform problems.

E.g. I have several talking keyboards that just flat fail in Windows. Maybe
due to sound card or software (or both) incompatibilities or that I cannot
afford expensive software, or to replace cards, or that the available
freeware/shareware is horrible, etc. With the giant plethora of sound stuff
out there, there's way too many compatibility problems in the Win/PC world
for me, and I'm grateful I personnally don't have to live there.

However, many potential users of my apps aren't so lucky, so I will need to
write for them. 

Thus, I will want Rev to deal with TTS and SR cross-platform. Also, I will
want to develop fast-reacting onscreen music keyboards as well.

Also, in the past year my own disabling problems have increased
dramatically, and so, both for my users and myself, I will also need to
address various specialized controllers, meaning I will need USB port
handling of these devices (game control USB and perhaps the old game port
which still comes on most PC's AFAIK), in Mac OS 9.x and >, and Windows 98
and >

...Just for future reference.

Thanks for letting me spill this in your laps.

I really would like to contact the person who posted the quote above, onlist
or off is fine with me.

Ken N.



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