Looking for a function for bezier curve fitting

xbury.cs at clearstream.com xbury.cs at clearstream.com
Fri Jan 16 06:06:37 EST 2004


Alejandro

try these nice examples. Sorry that they are in flash...

<http://www.flashkit.com/movies/Scripting/Maths/more2.php>
<http://www.flashkit.com/movies/Scripting/Maths/Beziercu-Andre_M-8061/index.php?chk=no>
or
<http://www.flashkit.com/movies/Scripting/Maths/Bezier_S-Den_Ivan-1345/index.php?chk=no>

download the fla file and edit the fla file in a text browser to see the 
script.

Hope the scripts are complete. They seems so...

Maybe I start adding flash to my transcript translator!

cheers
Xavier

On 16/01/2004 11:41:35 use-revolution-bounces wrote:
>Alejandro,
>
>For Bezier curves, either 2D or 3D, the easiest solution
>is to use openGL.
>AFAIK, someone at RR is working on a vector graphic
>tool for a forthcoming version of Rev, so maybe it isn't
>worth spending too much time trying to emulate this in
>Transcript...
>
>JB
>
>
>> Hi Developers,
>>
>> I'm looking for a way to find the control
>> points of a bezier curve. This is know as
>> bezier curve fitting.
>>
>> Does anyone have a function to solve this?
>>
>> Thanks in advance.
>>
>> al
>>
>> =====
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