Uh... yet Game Programming... or Is there a way to build tilemap graphics in Rev?

Dar Scott dsc at swcp.com
Fri Jan 9 02:17:28 EST 2004


On Thursday, January 8, 2004, at 11:52 PM, Alex Rice wrote:

> Dar- why would you use a button instead of an image, if there is only 
> 1 instance of a particular tile? Just curious about game dev 
> advantages of buttons, other than the ability to kind of clone an 
> image by referencing it.

I was thinking of multiple instances for background.  I (some time ago) 
saw Cold Stone (or something) and it was big on tiling little pictures 
to made a big world.

A Myst or Manhole game might be fun, too.  Different style.

Dar Scott



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