Pausing a simple animation
webmaster at listology.com
Thu May 15 15:36:01 EDT 2003
Hi again folks,
I thought I had this, but I'm still stumped. I thought if I had my "play"
button invoke a different handler using "send in 10 milliseconds" then the
"on mouseUp" event of the play button would end instantly (in effect) and
other buttons would be clickable while the animation was running (including
my "pause" button). This does not seem to be the case. When I hit "play"
this code runs:
send animateTokens to card "myCanvas" in 10 milliseconds
This invokes the handler:
put TRUE into b_play
repeat for each line L in field "frames"
set the lockMoves to true
repeat with i = 1 to the number of images in group "tokens_group"
move image i of group "tokens_group" to coords without waiting
set the lockMoves to false
if not b_play then break
Unfortunately "pause" remains unclickable for the duration of
"animateTokens" so there's no chance for it to set the global "b_play" to
FALSE until after the animation is already done.
On the bright side, I no longer feel like I'm missing something
obvious. :-) Can anybody help?
At 08:01 PM 5/14/2003 -0400, Jim Biancolo wrote:
>[ Sorry if this is a duplicate post - I never saw my original post appear
>on the list, despite seeing lots of other stuff since. ]
>I have a simple animation that fires on mouseUp of a "Play" button:
> repeat for each line L in field "frames"
> set the lockMoves to true
> repeat with i = 1 to the number of images in group "tokens"
> move image i of group "tokens" to ...
> end repeat
> set the lockMoves to false
> end repeat
>I know I must be missing something obvious, but I can't figure out how to
>let a "pause" button interrupt this loop. The "pause" button doesn't
>appear to be clickable until the "play" mouseUp finishes.
>Any suggestions would be appreciated!
>use-revolution mailing list
>use-revolution at lists.runrev.com
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