LC Built Apps held Hostage, Runtime execution rent - looked at FAQ
Bob Sneidar
bobsneidar at iotecdigital.com
Mon Dec 29 11:12:09 EST 2025
This has already been addressed long ago ad nauseam. RunRev LTD. was not going to be able to remain viable under the old licensing. They were barely scraping by as it was. The CEO was basically living a paupers existence.
As for the kill switch issue, I think there should be a version, however expensive it might be that worked on the old licensing model.
There are other alternatives, but I will not mention them here out of respect for the parent company who maintains this list.
Bob S
> On Dec 24, 2025, at 11:42 PM, Curry Kenworthy via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> Paul Dupuis:
>
> > I also am not sure if all the materials they created
> > are on their web site or not, but that would be one
> > place to look if you haven't already done so.
>
> which is merely repeating the thread's whole point -
> Meet the LiveCode EULA and FAQ! Read and learn.
>
> quoting EULA and FAQ again, with links again, as before ...
>
> Kill switch details; it's even worse than I remembered.
>
> "Apps require active [LiveCode Create] licensing to run.
> If your license lapses, your apps will no longer be licensed
> and they will not continue to run."
>
> Meet the LiveCode FAQ -
> https://livecode.com/faq
>
> Built Apps - not 'continue' to run?
>
> Riko Abadi:
>
> > This means already-built apps are permanently dependent on ongoing
> > license renewal just to execute... Under the current terms, LiveCode
> > Create is not a viable option for serious, long-lived applications.
>
> Rick:
>
> > I sure hope the people at LC seriously reconsider what they are
> > doing immediately and change course! Just my 2 cents for the day.
> > P.S. Here’s the link for those who haven’t seen it:
> > https://livecode.com/faq
>
> Runtime execution rent, ongoing = fragile Toy Apps.
>
> subject to renewal, whim, outage, billing, or glitch.
> much more so than just using hosting or data.
>
> Alex Shaw:
>
> > Does this mean apps created in Classic Create
> > also stop working if the license is not renewed?
> > As a hobby programmer from the MC days this is very disappointing.
>
> good question. likewise for LC10.
> Create license allows Classic Kill switch -
>
> "2.3 ... Any purchase of LiveCode Create automatically
> applies this EULA to ... LiveCode Classic."
>
> but is Kill switch tech lurking in Classic?
> strong monthly version precedent in Classic license -
>
> "2g) Where the LiveCode Software has been purchased on
> a monthly subscription, Created Software will only
> operate while the subscription is current."
>
> Craig Newman:
>
> > I cannot fathom the idea that one can build an app,
> > using a program that one has a subscription to ... and then be
> > REQURED to maintain the subscription in order for that app to run.
>
> precisely.
>
> Meet the LiveCode Create EULA -
> https://livecode.com/eula
>
> an evaluation said "you should NOT accept this as-is" -
> I agree; impossible until several issues improved.
>
> Dev tool licenses are required to build, compile, or deploy.
> Lapsed licenses typically Disable updates, new builds, support ...
>
> but Existing, already-built apps keep running.
> That’s why they are 'built' apps!
>
> huge step backward -
>
> I will not follow that wayward direction;
> my future plans include robust apps and clear ethics.
>
> Nor let future projects get locked down to 1 tool.
> Nor be slandered as unruly for pointing out obvious problems!
>
> window is closing to fix LiveCode pricing/terms issues.
> LiveCode Classic - '2027' end of life.
> people have been retooling elsewhere.
>
> LiveCode recently requested my feedback to help improve LC.
> so ... hope this requested advice improves LiveCode Create.
>
> Happy Holy-days of Christ's Mass!
>
> Best wishes,
>
> Curry Kenworthy
>
> "Dominate documents with WordLib and LC"
> https://livecodeaddons.com/wordlib.html
>
> (Still recuperating from illness - comments limited.)
>
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