sideloading updates to mobile

Mike Kerner MikeKerner at roadrunner.com
Wed Feb 21 20:28:32 EST 2024


thanks, jlg. that's kind-of what i was thinking.


On Wed, Feb 21, 2024 at 4:58 PM J. Landman Gay via use-livecode <
use-livecode at lists.runrev.com> wrote:

> I've done this for several mobile apps. As long as the updates only reside
> in the app's sandboxed container, even the App Store doesn't care.
>
> Basically, I put a short text file on the server listing the update
> version(s) of the file(s), one per line if they are all different.  Every
> stack in the app suite has a custom property named cVersion. If necessary
> you can also add the download URL to the same line. On launch, the app
> downloads and parses the text to see if the server version is different
> from the installed one. If so, it uses "put URL <serverPath> into URL
> <docs
> path>" to download and save the the updates to the mobile documents
> folder,
> overwriting the old ones.
>
> It's pretty simple, if I understand what you need correctly. I also store
> other info in the the text file occasionally, such as a text string
> describing the updates so I can show an answer dialog if I want the user
> to
> agree or decline the update (which will reappear on the next launch if
> they
> decline.)
>
> Sample text file is usually something like this:
>
>    Stack 1 <tab> https://www.domain.com/updates/stack1.livecode
>    Stack 2 <tab> https://www.domain.com/updates/stack2.livecode
>    ..
>    This update provides new functionality and bug fixes.
>
> If you don't want to scan each stack for its cVersion, you can keep a text
> file in the mobile documents folder that lists the current versions so you
> can easily compare that to the one on the server. After updating the
> stacks, update the stored text file as well.
>
> If updates are mandatory, just skip the comparisons entirely and
> force-download the updates. If only some of the stacks should be updated,
> omit the ones that don't need to be updated from the server file.
>
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On February 21, 2024 12:53:25 PM Mike Kerner via use-livecode
> <use-livecode at lists.runrev.com> wrote:
>
> > right - no updating the engine + runtime in this scenario, just the
> > stacks + scripts, and perhaps plugins.
> > we are going to continue to only privately distribute to our corporate
> > clients, so the app store won't be part of the equation. that does not
> mean
> > that apple won't object, though (but, i believe the rules for privately
> > distributed apps are much more lenient than for app store apps - at
> least,
> > they have been for us, up until now)
> >
> > On Wed, Feb 21, 2024 at 12:53 PM Klaus major-k via use-livecode <
> > use-livecode at lists.runrev.com> wrote:
> >
> >> Hi Mike,
> >>
> >> > Am 21.02.2024 um 18:47 schrieb Mike Kerner via use-livecode <
> >> use-livecode at lists.runrev.com>:
> >> >
> >> > sorry that i was not clear. we've been using private deploys since
> around
> >> > 2010, using airlaunch to generate the bundle, and then uploading to a
> >> > private url. that's not what i meant.
> >> > i'm talking about updating/patching an existing app, in place. the
> >> devices
> >> > are in single-app mode, so we would either have to pay for mdm and
> then
> >> use
> >> > that service to push app updates, OR, if we didn't use mdm, we could
> have
> >> > the app pull the update and apply it.
> >> > i can kind-of guess how to make it work, but i'm sure there are a
> couple
> >> of
> >> > tricks that i don't want to have to figure out, if someone else has
> >> already
> >> > figured it out.
> >>
> >> you could use the "splashscreen" approach to update one or more stacks,
> >> but that will
> >> of course only work if you do not want to update the actual
> engine/runtime.
> >>
> >> However I'm not sure if Apple will allow this, no problem on Android
> >> however.
> >>
> >>
> >> Best
> >>
> >> Klaus
> >>
> >> --
> >> Klaus Major
> >> https://www.major-k.de
> >> https://www.major-k.de/bass
> >> klaus at major-k.de
> >>
> >>
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> >
> >
> > --
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-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."


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