sideloading updates to mobile

Mike Kerner MikeKerner at roadrunner.com
Wed Feb 21 13:50:50 EST 2024


right - no updating the engine + runtime in this scenario, just the
stacks + scripts, and perhaps plugins.
we are going to continue to only privately distribute to our corporate
clients, so the app store won't be part of the equation. that does not mean
that apple won't object, though (but, i believe the rules for privately
distributed apps are much more lenient than for app store apps - at least,
they have been for us, up until now)

On Wed, Feb 21, 2024 at 12:53 PM Klaus major-k via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Hi Mike,
>
> > Am 21.02.2024 um 18:47 schrieb Mike Kerner via use-livecode <
> use-livecode at lists.runrev.com>:
> >
> > sorry that i was not clear. we've been using private deploys since around
> > 2010, using airlaunch to generate the bundle, and then uploading to a
> > private url. that's not what i meant.
> > i'm talking about updating/patching an existing app, in place. the
> devices
> > are in single-app mode, so we would either have to pay for mdm and then
> use
> > that service to push app updates, OR, if we didn't use mdm, we could have
> > the app pull the update and apply it.
> > i can kind-of guess how to make it work, but i'm sure there are a couple
> of
> > tricks that i don't want to have to figure out, if someone else has
> already
> > figured it out.
>
> you could use the "splashscreen" approach to update one or more stacks,
> but that will
> of course only work if you do not want to update the actual engine/runtime.
>
> However I'm not sure if Apple will allow this, no problem on Android
> however.
>
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> klaus at major-k.de
>
>
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