Unable to build for Mac: adding ad-hoc signature failed

Mark Smith marksmithhfx at gmail.com
Wed Aug 9 10:07:41 EDT 2023


Very useful info Matthias. Thanks for posting.

Mark

> On 9 Aug 2023, at 2:41 pm, matthias rebbe via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Every version of Xocde come with it own version of command line tools. 
> If you are just creating macOS standalones then you just need the command line tools.
> But if you are also planning to create iOS apps then you'll need the complete Xcode package.
> 
> To install just the command line tools run the following command from terminal
> 
> xcode-select --install
> 
> This should download and install the most current version of command line tools or better said, the most current version that is available for your installed macOS.
> 
> Regards,
> Matthias
> 
> 
>> Am 09.08.2023 um 14:40 schrieb Dar Scott via use-livecode <use-livecode at lists.runrev.com>:
>> 
>> I wonder. I don’t have Xcode installed on this machine. Does installing Xcode change the command-line tools? Maybe those tools that are the default work a little differently.
>> 
>> I’m willing to install Xcode, but before that maybe I can provide some information (such as version) about any particular tools.
>> 
>> Dar
>> 
>>> On Aug 9, 2023, at 6:17 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>> 
>>> Whoops, I sent the most recent before I saw that Panos had responded.
>>> 
>>> Panos, yes, a build to the network drive with a minimal stack has the error. This minimal stack has a name of Test, no inclusions, no copy files.
>>> 
>>> The drive provides SMB, AFP and NFS services.
>>> 
>>> Dar
>>> 
>>>> On Aug 9, 2023, at 5:55 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>> 
>>>> I don’t know what I did. Building for Mac Intel works just fine. I’ll add my inclusions and such.
>>>> 
>>>> I don’t have Xcode on this system. Perhaps there are some command line tools suitable that come with macOS. 
>>>> 
>>>> I still feel defensive that Mac said “detritus”. ;-)
>>>> 
>>>>> On Aug 8, 2023, at 5:13 PM, matthias rebbe via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>> 
>>>>> Hi Dar,
>>>>> 
>>>>> just a shot in the dark....
>>>>> 
>>>>> For some time now Livecode does an adhoc code signing when creating a macOS standalone. So therefore the Xcode command line tools have to be installed.
>>>>> In case you have installed more than one versions of Xcode on your system, did you select in Xcode preferences the correct Xcode standalone tools that shall be used?
>>>>> 
>>>>> Regards,
>>>>> Matthias
>>>>> 
>>>>> 
>>>>>> Am 09.08.2023 um 00:45 schrieb Dar Scott via use-livecode <use-livecode at lists.runrev.com>:
>>>>>> 
>>>>>> I have a clue. I changed the build destination to a drive on my Mac. That seemed to have gotten past that error and I ran into other errors.
>>>>>> 
>>>>>> I guess building expects a drive on my Mac. And my Mac returns a bogus error message. 
>>>>>> 
>>>>>> I suggest one of these as an improvement to the build operation:
>>>>>> 
>>>>>> *   Complain and advise when the target is on a network drive.
>>>>>> *   Build the standalone in a temporary location on the local drive and then copy to the network drive when the target is on a network drive.
>>>>>> 
>>>>>> I got past that error, but now I am running into others. They look familiar. I think the problem is that I’m not remembering the magic steps related to saving, purging and so on. I’m not sure, since I can build for Windows. (I can probably stumble through what I did long, long ago, but might figure it out faster.) 
>>>>>> 
>>>>>> Suggestion:
>>>>>> 
>>>>>> *   I should not have to remember.
>>>>>> 
>>>>>> Thanks, everybody, for your help!
>>>>>> 
>>>>>> Dar
>>>>>> 
>>>>>>> On Aug 8, 2023, at 10:47 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>> 
>>>>>>> Oh, and I’m building from a network drive.
>>>>>>> 
>>>>>>> 
>>>>>>>> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>> 
>>>>>>>> xcode-select -p
>>>>>>>> /Library/Developer/CommandLineTools
>>>>>>>> 
>>>>>>>>> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>> 
>>>>>>>>> I removed all inclusions. I opted to remove all profiles, probably none. There are no Copy Files. I’m building for Intel only. 
>>>>>>>>> 
>>>>>>>>> For PLIST I chose Chose a PLIST and then clicked Use None.
>>>>>>>>> 
>>>>>>>>> I set my bundle identifier and have not changed that among my attempts. I left all of the other Version Information as default. 
>>>>>>>>> 
>>>>>>>>> I have no Icons added.
>>>>>>>>> 
>>>>>>>>> I get the same error.
>>>>>>>>> 
>>>>>>>>> Dar
>>>>>>>>> 
>>>>>>>>>> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>> 
>>>>>>>>>> Signing happens after the app is built and is a manual process, so yours isn't signed /notarized yet. But unsigned apps run on the development machine anyway, so I'd say you built the app successfully.
>>>>>>>>>> 
>>>>>>>>>> --
>>>>>>>>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>>>>>>>>> HyperActive Software | http://www.hyperactivesw.com
>>>>>>>>>> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>> 
>>>>>>>>>>> I have, but I don’t do any signing or notarizing. If that happens transparently, then it’s working for me.
>>>>>>>>>>> 
>>>>>>>>>>> Bob S
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>>> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>>>> 
>>>>>>>>>>>> Thanks, Jacque!
>>>>>>>>>>>> 
>>>>>>>>>>>> That gives me a clue. I will try to get more info on this.
>>>>>>>>>>>> 
>>>>>>>>>>>> However, that note shows how to delete the offending resource using the xattr tool, but I have no app to point it to. LiveCode did not build anything.
>>>>>>>>>>>> 
>>>>>>>>>>>> I’m willing to try some magic values in Standalone Application Settings.
>>>>>>>>>>>> 	I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>>>>>>>>>>>> 	I’m on macOS Ventura.
>>>>>>>>>>>> 
>>>>>>>>>>>> Has anyone successfully built a Mac application recently?
>>>>>>>>>>>> 
>>>>>>>>>>>> Dar
>>>>>>>>>>>> 
>>>>>>>>>>>>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>>>>> 
>>>>>>>>>>>>> This might help:
>>>>>>>>>>>>> <https://developer.apple.com/library/archive/qa/qa1940/_index.html>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>>>>>>>>>>>> HyperActive Software | http://www.hyperactivesw.com
>>>>>>>>>>>>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>>>>>>>>>> 
>>>>>>>>>>>>>> I’m having trouble building an application for Mac Intel.
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> The first time LiveCode crashed.
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> Subsequent times, I get this error:
>>>>>>>>>>>>>> There was an error while saving the standalone application
>>>>>>>>>>>>>> Adding ad-hoc signature failed with error:
>>>>>>>>>>>>>> /…/myProgram.app:
>>>>>>>>>>>>>> Replacing existing signature
>>>>>>>>>>>>>> /…/myProgram.app:
>>>>>>>>>>>>>> Resource for, Finder information, or similar detritus not
>>>>>>>>>>>>>> Allowed
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> I tried fiddling with the PLIST settings without success.
>>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>> 
>>>>>>>>>>>>> 
>>>>>>>>>>>>> 
>>>>>>>>>>>>> 
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>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
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>>>>>> 
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