If you're using the github version of Navigator, please update
brian at milby7.com
Sat Aug 5 09:51:52 EDT 2023
Thanks for the heads up. This is a great tool that I probably should be using more than I do. I appreciate your work on this!
brian at milby7.com
> On Aug 5, 2023, at 3:23 AM, Geoff Canyon via use-livecode <use-livecode at lists.runrev.com> wrote:
> Turns out I had a glitch I didn't notice with my github client, and no
> updates were making it to main for some time now. So if you happen to have
> installed Navigator by cloning the repo, now would be a good time to
> update. Some improvements that have happened:
> 1. I completely did away with the stack and card menus, replacing them
> with a single Target menu (indicated by a bullseye). It lists every stack
> with a submenu that includes things like Go (goes to the stack), Toplevel
> (Toplevels the stack), Card List and Background List, and further submenus
> for the cards and backgrounds, allowing you to focus on any of them. This
> fixes several small issues with the previous stack and card target menus.
> Remember that Navigator can display multiple targets if you hold down the
> Shift key while choosing a target -- you can have as many as you like,
> subject to performance limitations.
> Note: if anyone finds this menu to be too slow, let me know -- it does
> count through all cards and backgrounds of every stack, but in my
> experience unless you're dealing with literally tens of thousands of cards
> it should be fine. I could write some sort of caching algorithm and make
> updates manual -- or something, I haven't thought about it too much.
> 2. I improved the The MouseStack targeting functionality. I don't know what
> I was thinking before with the usability of the click, or long-click, on
> the menu. So at this point the menu is just a menu -- select "the
> mouseStack" on the menu and you get the pointer bullseye, then click over
> whatever target you like to select it in Navigator.
> 3. I switched to the merge function for the custom list display string.
> This opens up a ridiculous set of possibilities if anyone cares to really
> dig in.
> If you find any bugs let me know.
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