[ANN] Release 9.6.2 RC-3

Richmond richmondmathewson at gmail.com
Tue Mar 16 05:12:27 EDT 2021


That nonsense about extra monitors seems to be a MacOS 11 "thing".

I generally have 2 powered USB hubs connected via my USB-C to HDMI 
monitor things: if they are connected when I start up
no video signal is sent to either my right or my left monitor, only to 
the central one. If, having started up like that, I
unplug those 2 hubs, count to 10, and then reconnect them, I get video 
signals to all 3 monitors.

Totally Mental!

Best, Richmond.

On 16.03.21 9:05, Håkan Liljegren via use-livecode wrote:
> Thanks to everyone testing this! Trashing the prefs didn’t help, trashing all files in the ”Application support”-folder didn’t help! But, I tried to unplug my second monitor… Started LC and then, everything worked! Plugged the monitor back again, end now, it works! Now I can even click the buttons in the ”Save before closing”-dialog that is tucked to the menu bar. I have not been able to do that before!
>
> The only hiccup now is that the revMenubar starts right aligned on my second monitor, but I always move it to my second (bigger) screen anyway so that is a minor bump in the road.
>
> :-Håkan
> On 16 Mar 2021, 04:23 +0100, Sean Cole (Pi) via use-livecode <use-livecode at lists.runrev.com>, wrote:
>> I just downloaded and tested on my MBP16(2019), single screen, MacOS
>> 11.2.2, and also in parallels Win10(v1909) and had no issues.
>>
>> BTW, visual effects work a dream and even macOS CoreImage effects work
>> great. Super. Hope to see more (HTML5, hint, hint) soon.
>>
>> Sean
>>
>> On Mon, 15 Mar 2021 at 18:28, Richmond via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>
>>> I have just downloaded Indy 9.6.2 RC-3, done the licensing "dance" and
>>> fired it up
>>> without any problems at all:
>>>
>>> macOS 11.3 Beta 3, 2018 Mac Mini, 3 monitors.
>>>
>>> I suspect you have some background process (i.e. something set to run at
>>> startup) that is
>>> clogging up the works.
>>>
>>> Best, Richmond.
>>>
>>> On 15.03.21 18:40, Håkan Liljegren via use-livecode wrote:
>>>> After downloading and activating with my indie license, LiveCode starts
>>> but is totally unresponsive! I can move the windows, but that’s it! I can’t
>>> click anything not even in the menu. No shortcuts works, and, If I select
>>> ”Quit” from the icon in the dock LiveCode doesn’t quit. Only thing I can do
>>> is to ”Force Quit” the application.
>>>> Running macOS 11.2.2 on a MacBook Pro (15-inch, 2018) with a dual
>>> monitor setup.
>>>> Any one else having this???
>>>>
>>>> :-Håkan
>>>> On 12 Mar 2021, 12:57 +0100, panagiotis merakos via use-livecode <
>>> use-livecode at lists.runrev.com>, wrote:
>>>>> Dear list members,
>>>>>
>>>>> We are pleased to announce the release of LiveCode 9.6.2 RC-3.
>>>>>
>>>>>
>>>>> Getting the Release
>>>>> ===================
>>>>> You can get the release at https://downloads.livecode.com/livecode/ or
>>> via
>>>>> the automatic updater.
>>>>>
>>>>>
>>>>> Release Contents
>>>>> ================
>>>>> LiveCode 9.6.2 RC-3 comes with 6 regression fixes, including:
>>>>>
>>>>> - Visual effects doesn't work on macOS Big Sur
>>>>> - Cannot close "Ask Password" dialog as Sheet in modal stack
>>>>> - mergLA not included in 9.6.2 RC 2
>>>>> - PDF Widget broken on iOS device
>>>>>
>>>>> For the full list of all fixes, updates and enhancements please see the
>>>>> release notes:
>>>>>
>>> http://downloads.livecode.com/livecode/9_6_2/LiveCodeNotes-9_6_2_rc_3.pdf
>>>>>
>>>>> Known issues
>>>>> ============
>>>>> - The Browser widget's native layer is not shown in some Linux distros
>>> with
>>>>> Cinnamon window manager.
>>>>> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
>>> LTS
>>>>> yet.
>>>>>
>>>>>
>>>>> Required Software
>>>>> =================
>>>>> To build iOS apps with LiveCode you must have the appropriate versions
>>> of
>>>>> Xcode as follows:
>>>>>
>>>>> - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
>>> 12.1
>>>>> SDK
>>>>> - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
>>>>> 13.2 SDK
>>>>> - macOS 10.15.4+: Xcode 12.1.x - LiveCode builds iOS apps using the iOS
>>>>> 14.1 SDK
>>>>>
>>>>> There is a full list of working LiveCode/macOS/Xcode combinations here:
>>>>> https://livecode.com/docs/9-5-0/faq/faq/
>>>>>
>>>>> Note: Whilst we endeavour to release updated versions of LiveCode
>>>>> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
>>>>> recommend disabling automatic update of Xcode or downloading the
>>> specific
>>>>> version of Xcode required directly from the Apple developer portal and
>>>>> installing it separately.
>>>>>
>>>>> Important: From the end of June 2020, Apple is only accepting apps built
>>>>> using iOS13 SDKs. This means that, if you wish to submit apps to the
>>>>> AppStore you will have to be running at least macOS 10.14 in order to be
>>>>> able to install the necessary version of Xcode.
>>>>>
>>>>>
>>>>> Feedback
>>>>> ========
>>>>> Please report any bugs encountered on our quality center at
>>>>> http://quality.livecode.com/
>>>>>
>>>>> We have a forum available for discussing LiveCode Builder at
>>>>> http://forums.livecode.com/viewforum.php?f=93
>>>>>
>>>>>
>>>>> Have fun!
>>>>> The LiveCode Team
>>>>>
>>>>>
>>>>> --
>>>>> _______________________________________________
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