LC 9.6.0 RC1 Splash/Launch Images
panagiotis merakos
merakosp at gmail.com
Fri May 22 08:48:37 EDT 2020
*>>>>>LC 9.6.0 rc1 reported that I hadn’t provided a portrait splash screen
for iPad*
Yes, this is a bug in LC 9.6 RC-1, which is fixed in LC 9.6 RC-2.
*>>>>>and the Simulator showed the splash screen too large for the screen
of the device *
Hmm, then I would expect the splash to show too large in the physical
device as well. In this case, I would try with a smaller splash.
Kind regards,
Panos
--
On Fri, 22 May 2020 at 15:25, Graham Samuel via use-livecode <
use-livecode at lists.runrev.com> wrote:
> I did that, so fine, but noticed two issues: when making the standalone LC
> 9.6.0 rc1 reported that I hadn’t provided a portrait splash screen for
> iPad, when in fact there is no way of doing so since the storyboard change;
> and the Simulator showed the splash screen too large for the screen of the
> device (an iPhone XS). (Not sure if the real app does that as I’m having
> trouble uploading - that’s a different conversation.)
>
> Graham
>
> > On 22 May 2020, at 13:51, panagiotis merakos via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >
> > Just realised that the image sizes I suggested are for landscape, so if
> > your app uses portrait, just swap the width with the height.
> >
> >
> >
> > On Sun, 17 May 2020 at 21:35, Colin Holgate via use-livecode <
> > use-livecode at lists.runrev.com> wrote:
> >
> >> What I’ve done for a while is to use a flat color that is the average of
> >> the colors in the actual title screen. The splash screen is not around
> for
> >> very long, and with there being lots of different sizes required, a
> >> detailed splash screen could possibly take up 50 MB of app side, for the
> >> sake of a fraction of a second.
> >>
> >> In the best case it feels like the title screen faded into view. In
> fact,
> >> you could do that, quickly fade in from a matching flat background
> color.
> >>
> >>
> >>> On May 17, 2020, at 10:58 AM, panagiotis merakos via use-livecode <
> >> use-livecode at lists.runrev.com> wrote:
> >>>
> >>> Hello Graham,
> >>>
> >>> The new storyboard mechanism has some restrictions as it is (we might
> >>> enhance it in the future)
> >>>
> >>> For example it is no longer possible to have an exact (pixel) matching
> of
> >>> the splash screen and the first card of the stack as it appears on the
> >>> device
> >>>
> >>> So the best suggestion now is to use a splash image that has just a
> logo
> >> at
> >>> the center and it is transparent, and also to set the background of the
> >>> splash in the standalone settings.
> >>>
> >>> In that way, in all devices (ipads/iphones) you will get a centered
> logo
> >>> with the background you set in the standalone settings (or you can
> choose
> >>> to not set the background - in this case the default background color
> >> will
> >>> be used depending on the device appearance: white if the device is on
> >> light
> >>> mode and black if the device is on dark mode)
> >>>
> >>> Of course, if you do not wish to have a splash that shows just a logo,
> >> you
> >>> can choose a regular image (or 3 regular images, one for each 1x,2x,3x
> >>> slots) and also set the background color to match the image background
> >>> color. In this case, depending of the device, the app will use the one
> of
> >>> the three images that is closer to the device screen size, and will
> >> center
> >>> this image to the screen.
> >>>
> >>> This means that the image in some devices will either match exactly, or
> >> it
> >>> will be larger (in this case it will be cropped and the edges will not
> >>> show), or it will be smaller (in this case it will be centered at the
> >>> device screen, and the left/top/right/bottom areas will show the
> >> background
> >>> color that was set in the standalone settings.
> >>>
> >>> One might ask, what size should the images be then? Well, it depends on
> >> the
> >>> images (i.e. how much content they have at the center, and if you are
> OK
> >> if
> >>> some of the content at the edges is cropped etc). A rule of thumb - as
> I
> >>> understand it - is the following:
> >>>
> >>> -use a "small", a "medium" and a "large" image for each of the 1x, 2x
> and
> >>> 3x slots, where "small" is the smallest image you used before the
> >>> storyboard, "large" is the largest you used before, and "medium" is
> >>> something in-between.
> >>>
> >>> For example, you could try images with these dimensions:
> >>>
> >>> - 1334x750
> >>> - 2208x1242 (x2)
> >>> - 2732x2048 (x3)
> >>>
> >>> Hope this helps.
> >>>
> >>> We will write a lesson for this topic soon.
> >>>
> >>> Kind regards,
> >>> Panos
> >>> --
> >>>
> >>> On Sat, 16 May 2020 at 17:49, Graham Samuel via use-livecode <
> >>> use-livecode at lists.runrev.com> wrote:
> >>>
> >>>> This is not to answer my own question, but to emphasise the apparent
> >>>> difficulty of getting this aspect of creating an iOS app right just by
> >>>> using just LC and a reasonable graphics editor on a Mac. It means to
> me
> >>>> that a lot of careful instructions need to be provided by somebody in
> >> the
> >>>> LC universe, since the policy (I sincerely hope!) is to get LC
> >> developers
> >>>> to avoid getting deep into XCode. I found this, which frankly scares
> me.
> >>>>
> >>>> https://wiki.starling-framework.org/manual/ios_launch_images
> >>>>
> >>>> Can anyone help me to a less nerdy way of getting this right? I don’t
> >>>> even know what a storyboard is!
> >>>>
> >>>> Graham
> >>>>
> >>>>> On 16 May 2020, at 00:40, Graham Samuel via use-livecode <
> >>>> use-livecode at lists.runrev.com> wrote:
> >>>>>
> >>>>> I see that the iOS Standalone Settings have changed in this version,
> no
> >>>> doubt to accommodate Apple’s new rules. One is required to provide six
> >>>> images as “Launch Images” under the “Splash” tab. It seems that
> there’s
> >> an
> >>>> image, a 2x image and a 3x image, and then another three for dark
> mode.
> >>>>>
> >>>>> There is no tooltip to suggest how large these images should be - in
> >>>> previous versions they had to be tailored to different device screen
> >> sizes.
> >>>> Now it seems anything goes, or does it?
> >>>>>
> >>>>> Can anyone explain what the dimensions of these images are supposed
> to
> >>>> be? Does “2x” just mean twice the original size in each direction or
> >> what?
> >>>> Can’t see anything in the release notes, but maybe I wasn’t paying
> >>>> attention.
> >>>>>
> >>>>> Graham
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