New Apple Developer iOS requirements beginning April 30

Tom Glod tom at makeshyft.com
Fri Mar 6 15:58:39 EST 2020


Thanks for this heads up, I'm currently working on 2 apps...one in LC one
in Flutter.

These are my first 2 mobile apps, and I am already sick of Apple and their
....

I wish we could do what Rick said.

On Fri, Mar 6, 2020 at 9:30 AM Rick Harrison via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Sorry you were unable to convince them to give up iPhone compatibility.
>
> I was lucky that I developed a couple of my apps to look great with a black
> background before there was dark mode!
>
> Good luck,
>
> Rick
>
> > On Mar 5, 2020, at 1:57 AM, J. Landman Gay via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >
> > I tried that and managed to avoid iOS for several years. Unfortunately
> clients demanded iPhone compatibility and I couldn't convince them
> otherwise. So here I am, realizing all over again what a pain it is to
> develop on that platform.
> >
> > The only good thing was that iPhone screen sizes were consistent, but
> they took that away too.
> > --
> > Jacqueline Landman Gay | jacque at hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> > On March 4, 2020 6:17:17 PM Rick Harrison via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >
> >> The easiest solution is for everyone to immediately stop developing
> apps for iOS.
> >> That will definitely get Apple’s attention.  Developers are sick of all
> the stupid
> >> requirements Apple constantly throws at us for our apps.  Any apps we
> >> develop that we put into their store always gets buried in the piles
> and piles
> >> of apps there.  If you just develop for macOS well at least you can
> avoid
> >> most of the screen size requirements.
> >>
> >> Thanks for the update anyway Henry.
> >>
> >> Rick
> >>
>
>
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-- 
Tom Glod
Founder & Developer
MakeShyft R.D.A (www.makeshyft.com)
Mobile:647.562.9411



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