New Apple Developer iOS requirements beginning April 30

J. Landman Gay jacque at hyperactivesw.com
Thu Mar 5 01:57:50 EST 2020


I tried that and managed to avoid iOS for several years. Unfortunately 
clients demanded iPhone compatibility and I couldn't convince them 
otherwise. So here I am, realizing all over again what a pain it is to 
develop on that platform.

The only good thing was that iPhone screen sizes were consistent, but they 
took that away too.
--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On March 4, 2020 6:17:17 PM Rick Harrison via use-livecode 
<use-livecode at lists.runrev.com> wrote:

> The easiest solution is for everyone to immediately stop developing apps 
> for iOS.
> That will definitely get Apple’s attention.  Developers are sick of all the 
> stupid
> requirements Apple constantly throws at us for our apps.  Any apps we
> develop that we put into their store always gets buried in the piles and piles
> of apps there.  If you just develop for macOS well at least you can avoid
> most of the screen size requirements.
>
> Thanks for the update anyway Henry.
>
> Rick
>
>> On Mar 4, 2020, at 4:50 PM, HENRY LOWE via use-livecode 
>> <use-livecode at lists.runrev.com> wrote:
>>
>> See: https://developer.apple.com/news/?id=03042020b 
>> <https://developer.apple.com/news/?id=03042020b>
>>
>> "Starting April 30, 2020, all iPhone apps submitted to the App Store must 
>> be built with the iOS 13 SDK or later."
>>
>> "Starting April 30, 2020, apps submitted to the App Store must use an Xcode 
>> storyboard to provide the app’s launch screen. In addition, all apps that 
>> run on iPhone must support all iPhone screens and all apps that run on iPad 
>> must support all iPad screens.”
>>
>> And a reference to Dark Mode: "If you need more time to make your apps look 
>> fantastic in Dark Mode or if Dark Mode is not suited for your app, you’ll 
>> need to opt out.”
>>
>> “…you can temporarily opt out by including the UIUserInterfaceStyle key 
>> (with a value of Light ) in your app's Info. plist file. Setting this key 
>> to Light causes the system to ignore the user's preference and always apply 
>> a light appearance to your app."
>>
>> See also: https://developer.apple.com/ios/submit/ 
>> <https://developer.apple.com/ios/submit/>
>>
>>
>> Henry
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>
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