iOS builds ignore taps
scott at elementarysoftware.com
scott at elementarysoftware.com
Mon Jun 1 20:49:46 EDT 2020
For me, when I run across this (and I have several times… including one just last week) it is almost always acceleratedRendering.
I usually end up toggling it off and on and then all works fine.
Sometimes I wrap code between these but sometimes I just put this at the end of the handler that introduces the unresponsive object.
set the acceleratedRendering of this stack to "false"
set the acceleratedRendering of this stack to “true”
--
Scott Morrow
Elementary Software
(Now with 20% less chalk dust!)
web https://elementarysoftware.com/
email scott at elementarysoftware.com
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> On Jun 1, 2020, at 12:50 PM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> Has anyone seen this problem? On an iOS build, normal LC controls sometimes do not respond to mouseUp events. There are no native controls involved -- the worst offender is a regular LC graphic that serves as a login button. Sometimes it just doesn't trigger. Other times it's a locked LC field that needs to respond with clicktext. No handlers run at all.
>
> Sometimes if I edit a script (any script, not the object involved) and rebuild, taps work again in some places but still not in others.
>
> This is only on iOS. In the IDE and Android everything works normally.
>
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
>
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