ProtonMail vs Apple

J. Landman Gay jacque at hyperactivesw.com
Fri Aug 7 12:07:17 EDT 2020


My primary reason is that my clients always want their mobile app released 
for both platforms.
--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 7, 2020 6:34:45 AM Andre Garzia via use-livecode 
<use-livecode at lists.runrev.com> wrote:

> Antti,
>
> Android has 85% of the world market, it all depends on which country you're
> selling and which metrics you're using. In the U.S. iOS has 58% of the
> smartphone market and 63% of the tablet market. Another important factor is
> that iOS users spend more money on apps than their Android peers. So for
> those selling mobile apps whose primary market is the U.S. it makes sense
> to ship to iOS.
>
> On Fri, 7 Aug 2020 at 08:50, Antti Ilola via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
>> If Apple is so horrible, why do you do software to them and I think that
>> Apple has no monopoly, since Android shares 85% of the phone market.
>>
>> Antti
>>
>> to 6. elok. 2020 klo 22.23 JeeJeeStudio via use-livecode (
>> use-livecode at lists.runrev.com) kirjoitti:
>>
>> > Wow, that's heavy Jacque.
>> > I'm not at all against Apple products, although it may seem like it
>> > sometimes. I'm against how they work, making it more and more difficult.
>> > I'm for a safe store too. But this is grabbing money from wherever they
>> > can.
>> >
>> > Op do 6 aug. 2020 om 20:53 schreef J. Landman Gay via use-livecode <
>> > use-livecode at lists.runrev.com>:
>> >
>> > > I've been working on mobile apps for a non-profit publishing house.
>> Their
>> > > customers are large
>> > > organizations that buy products in bulk and then resell to their own
>> > > customers. Thus, the app
>> > > does not sell to users at all, nor does our client.
>> > >
>> > > I made a minor mistake in one of my progress spinners; the
>> > > briefly-displayed prompt (less than
>> > > 1 second) said "Checking your purchases..." and Apple glommed onto that
>> > > and wouldn't let go. My
>> > > client and I spent 3 weeks and innumerable emails to Apple to convince
>> > > them that users were not
>> > > purchasing any products from the company who sponsored the software,
>> nor
>> > > could they buy
>> > > products from any web site related to the company. We had to answer two
>> > > different
>> > > purchasing-related questionaires in great detail. They finally relented
>> > > when we convinced them;
>> > > I changed the prompt to "Checking your library..." and it didn't hurt
>> > that
>> > > we got a different
>> > > reviewer.
>> > >
>> > > Google, who has some similar but less-stringent rules in the Play
>> Store,
>> > > accepted the app the
>> > > first time without any objections.
>> > >
>> > > Word to the wise: if your app doesn't deal with sales, even indirectly,
>> > > don't use money-related
>> > > words anywhere. I hope the EU nails them; I consider App Store policies
>> > > equivalent to
>> > > extortion. Apple holds the majority of mobile users in the U.S. and the
>> > > App Store is the only
>> > > available outlet for apps. That sounds like a monopoly to me.
>> > >
>> > >
>> > > On 8/6/20 11:46 AM, JeeJeeStudio via use-livecode wrote:
>> > > > Hmpff i just read in the news that even Microsoft can't bring out an
>> > > xcloud
>> > > > application due to the apple store rules. What a mess. Only Android
>> > users
>> > > > will be able to stream games as mentioned on dutch tweakers.net
>> > > website. I
>> > > > think it's going to cost MS to much money to pay Apple ifvthey would
>> > > bring
>> > > > out the app on Apple's store.
>> > > >
>> > > > Op wo 5 aug. 2020 02:10 schreef Richard Gaskin via use-livecode <
>> > > > use-livecode at lists.runrev.com>:
>> > > >
>> > > >> JeeJeeStudio wrote:
>> > > >>
>> > > >>   > 1 positive thing then on a thing we don't have in LC and now
>> also
>> > is
>> > > >>   > removed...the possibility to put ads in your LC created mobile
>> > > app...
>> > > >>
>> > > >> "Possible" is a big word. It covers nearly everything.
>> > > >>
>> > > >> It's possible to use LC Build to support ad network APIs.
>> > > >>
>> > > >> It's also possible to find saner ad networks that offer REST APIs in
>> > > >> addition to binary, so devs don't need to commit as much development
>> > > >> time for one vendor.
>> > > >>
>> > > >> It's possible but less likely that an app not worth monetizing
>> through
>> > > >> freemiums, direct payment, or other model will earn enough to bring
>> a
>> > > >> positive ROI for the effort of implementing ads.
>> > > >>
>> > > >> It's less likely that you'll be able to shoe-horn someone else's ads
>> > > >> into your app design without impairing the user experience.
>> > > >>
>> > > >> Lots of things are possible.  Fewer things are likely.
>> > > >>
>> > > >> --
>> > > >>    Richard Gaskin
>> > > >>    Fourth World Systems
>> > > >>    Software Design and Development for the Desktop, Mobile, and the
>> > Web
>> > > >>
>> > ____________________________________________________________________
>> > > >>    Ambassador at FourthWorld.com
>> > http://www.FourthWorld.com
>> > > >>
>> > > >>
>> > > >> _______________________________________________
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>> > >
>> > >
>> > > --
>> > > Jacqueline Landman Gay         |     jacque at hyperactivesw.com
>> > > HyperActive Software           |     http://www.hyperactivesw.com
>> > >
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>
> --
> https://www.andregarzia.com <http://www.andregarzia.com>
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