FFI & VLC Player

Tom Glod tom at makeshyft.com
Wed May 29 23:11:18 EDT 2019

Yes thank you Mark, of course I would start with the most basic of
outputs......I suspect the major benefit of undertaking this is to learn
the FFI functionality.

If you think this would be a struggle...... It may just be out of range for
me personally.

I keep on bumping up against this codec issue and I know my users will as
well.  I need to play live youtube streams. Ultimately thats my only goal
here, and other video streams encoded live in h264 ..

Maybe I should try my luck at a custom CEF build (???) and pay the license
fees, which I don't mind doing all that much because its reasonable, esp
the 100,000 freebies.

This is such a pain, but I still need to find a viable solution!

Thanks for taking the time to write to me.

On Wed, May 29, 2019 at 9:54 PM Mark Wieder via use-livecode <
use-livecode at lists.runrev.com> wrote:

> On 5/29/19 11:38 AM, Richard Gaskin via use-livecode wrote:
> > Tom Glod wrote:
> >
> >  > Hi folks, I'm trying to wrap my mind around whether its possible to
> >  > integrate VLC into Livecode via the FFI in Livecode Builder.
> >  >
> >  > I'm not so much asking how..... but whether..... I don't want to bark
> >  > up the wrong tree because I don't yet fully understand how this
> >  > integration works and what its limitations are.
> >  >
> >  > This is to get around the codec limitations of the included Browser
> >  > CEF Builds.
> >  >
> >  > A Yes or a No is fine.  Anything beyond that would be a bonus.
> >
> > VLC has a C-based API.  FFI supports, among others, C-based APIs.
> >
> > I'd say that should be a "yes".
> >
> Tom-
> Some years ago (pre-LCB by quite a bit) I built an LC external library
> to wrap the VLC functions. So yes, it's possible, and would no doubt be
> easier in LCB. That said, just having the functions available doesn't do
> much for being able to use them effectively. There are a *lot* of
> functions you could use - if you're going to go down that rabbit hole
> I'd say start with the initialization routines, see if you can at least
> get an instance of the player, and then work out from there.
> --
>   Mark Wieder
>   ahsoftware at gmail.com
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