ANN: Script Editor Refactoring Support

Matthias Rebbe matthias_livecode_150811 at m-r-d.de
Wed Mar 20 14:31:24 EDT 2019


Thanks for this great enhancement.
The rename handler is something i would have needed yesterday... Took me some time, but with your enhancement i would have been just some clicks and some typing.

Matthias

Matthias Rebbe

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> Am 20.03.2019 um 18:45 schrieb Mark Wieder via use-livecode <use-livecode at lists.runrev.com <mailto:use-livecode at lists.runrev.com>>:
> 
> Announcing (60 days until the San Jose conference):
> 
> Script Editor Refactor Plugin
>    Brings refactoring support to the LiveCode Script Editor.
>    Place the plugin into your user Plugins folder.
>    After launching the script editor there will be a new Refactoring menuItem in the Edit menu.
>    The Refactoring menuItem will also appear in the contextual menu of the Script Editor.
>    The Refactoring menu is inspired by the JetBrains refactoring support in RubyMine, etc.
> 
> Rename Handler
>    Allows you to rename in just the current script or all scripts in the stack.
> 
> Rename Variable
>    Both Rename Handler and Rename Variable change all uses of the object.
> 
> Convert Literal To Constant
>    Creates a constant for the selected literal value.
>    For instance, converts the string literal "hello" to
>    constant kHello = "hello"
>    and changes all references of "hello" to use kHello, i.e.,
>      put kHello into tVariable
>    instead of
>      put "hello" into tVariable
> 
> Change Signature
>    Change the parameter list for a command or function.
>    For instance, change "myCommand pKey" to "myCommand pKey, pValue"
>    Modifying parameters will modify calls to the handler in all scripts in the stack.
> 
> Safe Delete
>    Only deletes the handler/variable if nothing is using it.
>    Otherwise you get a warning specifying where it's used.
> 
> Move Handler To
> Copy Handler To
>    These allow you to select a new home for the selected handler.
> 
> Create Getter and Setter
>    Allow external access to a script local variable.
>    The handlers will be named after the variable name:
>    local ArrayName
>    becomes
>      command setArrayNameTo pValue
>    and
>      function ArrayName()
> 
> Add Documentation
>    Creates documentation for a handler in the form
>    /**
>    * HandlerName
>    * parameters
>    * Returns (if a function)
>    * returnValues
>    */
>    The documentation format is stored as a custom property template and can be modified if desired.
> 
> Add Test
>    Adds a template unit test for the selected handler to a file in the same folder as the stack.
>    The file has the same name as the stack with the ".tests" extension.
>    The tests file is intended to be run using Ah, Software's TestRunner unit testing stack.
>    The unit test format is stored as a custom property template.
>    Modifying it will probably cause it to cease functioning.
> 
> Convert Global To
>    Script Local
>    Getter and Setter
>    Property
> 
> Convert Variable To
>    Script Local
>    Parameter
>    Property
> 
> Extract To
>    Creates a new handler from the selected block of code in the current script.
> 
> Find Orphan Code
>    Displays a list of unused local variables and uncalled handlers.
>    Double-click a list item to select it in the script editor.
> 
> Undo Last Refactor
>    There's a full undo first-in-last-out stack mechanism for those oops moments.
>    Issues a warning if you attempt to undo changes already saved to disk.
> 
> Go Back (contextual menu only)
>    Not strictly part of a refactoring process, but since I was reworking the Edit menu anyway...
>    After a "Go to definition" call, this gets you back to where you were.
> 
> Uploaded to LiveCodeShare:
> http://livecodeshare.runrev.com/stack/934/revRefactor <http://livecodeshare.runrev.com/stack/934/revRefactor>
> 
> -- 
> Mark Wieder
> ahsoftware at gmail.com
> 
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