Compiling Livecode
JJS
jjs at krutt.org
Tue Mar 5 16:33:12 EST 2019
you could use vmware to run other OS's
But you could also do a triple boot.
It's easier to create a multi boot on a Mac(hardware) than creating a
multiboot with hackintosh on a (win)PC
because Windows and Linux run almost everywhere and apple provides
drivers via Bootcamp
Running MacOs on pc is more difficult as not all videocards/other
hardware is supported
for the first check out refind http://www.rodsbooks.com/refind/ and
for hackintosh check out https://tonymacx86.com
If you only want a dualboot Mac and Windows then Bootcamp is sufficient
on my previous job i had a Macbook with Macos and win8.1 and win10
now at home i have a PC with Win10/MacOS Mojave Hackintosh/Ubuntu Mate
It taks patience to get it done
So i would go for the Mac
Op 5-3-2019 om 21:32 schreef Erik Beugelaar via use-livecode:
> For multi-platform development I prefer a MacBook Pro (16GB+ and 500+ SSD) with Parallels Desktop installed for testing/developing on both Linux and Windows.
>
> Just my 2 cents.
>
> On 05/03/2019, 20:40, "use-livecode on behalf of David Bovill via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of use-livecode at lists.runrev.com> wrote:
>
> I'll be testing on latest OSX.
>
> I'm considering buying a new laptop set up for development of this sort.
> Will probably get another OSX laptop - but may consider getting a Linux
> beast if the development environment works well? I wonder what the best
> set-up is for developing for Livecode - including fancy low level stuff?
>
> On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
> > The target platform link provides more details. Trevor put some help up
> > for getting Windows versions to compile. I’ve compiled Mac and Linux.
> > What OS/Version will you be using?
> >
> > Thanks,
> > Brian
> > On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
> > use-livecode at lists.runrev.com>, wrote:
> > > I'm reading up on compiling Livecode from source - will take the plunge
> > in
> > > the coming days - would like to read up on it. The docs here
> > > <https://github.com/livecode/livecode> are sparse... anyone written up
> > > their experience?
> > >
> > > On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bovill at gmail.com>
> > wrote:
> > >
> > > > I’ve searched around but still nothing I can find regarding tree
> > shaking /
> > > > dead code elimination in C++.
> > > >
> > > > What I want to be able to do is not compile the whole engine, just the
> > > > code needed for the execution of the cgi. Is this possible? Is this on
> > the
> > > > road map?
> > > >
> > > > On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bovill at gmail.com>
> > wrote:
> > > >
> > > > > I understand that Livecode uses the LLVM compiler infrastructure to
> > > > > create llvm bytecode that for instance emscripten can use to
> > transpile to
> > > > > javascript. I'm wandering if it is possible to do things like:
> > > > >
> > > > > - Export the server engine to llvm bytecode?
> > > > > - Take a some livecode script, do some tree shaking and get some nice
> > > > > compact bytecode export that uses only the bits needed by the
> > livecode
> > > > > script?
> > > > >
> > > > > Is any of this possible now, is it planned for or looks like it may
> > be
> > > > > possible in the nearish future / next couple of years?
> > > > >
> > > >
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