Compiling Livecode
Erik Beugelaar
e.beugelaar at me.com
Tue Mar 5 15:32:39 EST 2019
For multi-platform development I prefer a MacBook Pro (16GB+ and 500+ SSD) with Parallels Desktop installed for testing/developing on both Linux and Windows.
Just my 2 cents.
On 05/03/2019, 20:40, "use-livecode on behalf of David Bovill via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of use-livecode at lists.runrev.com> wrote:
I'll be testing on latest OSX.
I'm considering buying a new laptop set up for development of this sort.
Will probably get another OSX laptop - but may consider getting a Linux
beast if the development environment works well? I wonder what the best
set-up is for developing for Livecode - including fancy low level stuff?
On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <
use-livecode at lists.runrev.com> wrote:
> The target platform link provides more details. Trevor put some help up
> for getting Windows versions to compile. I’ve compiled Mac and Linux.
> What OS/Version will you be using?
>
> Thanks,
> Brian
> On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
> use-livecode at lists.runrev.com>, wrote:
> > I'm reading up on compiling Livecode from source - will take the plunge
> in
> > the coming days - would like to read up on it. The docs here
> > <https://github.com/livecode/livecode> are sparse... anyone written up
> > their experience?
> >
> > On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bovill at gmail.com>
> wrote:
> >
> > > I’ve searched around but still nothing I can find regarding tree
> shaking /
> > > dead code elimination in C++.
> > >
> > > What I want to be able to do is not compile the whole engine, just the
> > > code needed for the execution of the cgi. Is this possible? Is this on
> the
> > > road map?
> > >
> > > On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bovill at gmail.com>
> wrote:
> > >
> > > > I understand that Livecode uses the LLVM compiler infrastructure to
> > > > create llvm bytecode that for instance emscripten can use to
> transpile to
> > > > javascript. I'm wandering if it is possible to do things like:
> > > >
> > > > - Export the server engine to llvm bytecode?
> > > > - Take a some livecode script, do some tree shaking and get some nice
> > > > compact bytecode export that uses only the bits needed by the
> livecode
> > > > script?
> > > >
> > > > Is any of this possible now, is it planned for or looks like it may
> be
> > > > possible in the nearish future / next couple of years?
> > > >
> > >
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