Compiling Livecode

David Bovill david.bovill at
Tue Mar 5 07:34:00 EST 2019

I'm reading up on compiling Livecode from source - will take the plunge in
the coming days - would like to read up  on it. The docs here
<> are sparse... anyone written up
their experience?

On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bovill at> wrote:

> I’ve searched around but still nothing I can find regarding tree shaking /
> dead code elimination in C++.
> What I want to be able to do is not compile the whole engine, just the
> code needed for the execution of the cgi. Is this possible? Is this on the
> road map?
> On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bovill at> wrote:
>> I understand that Livecode uses the LLVM compiler infrastructure to
>> create llvm bytecode that for instance emscripten can use to transpile to
>> javascript. I'm wandering if it is possible to do things like:
>>    - Export the server engine to llvm bytecode?
>>    - Take a some livecode script, do some tree shaking and get some nice
>>    compact bytecode export that uses only the bits needed by the livecode
>>    script?
>> Is any of this possible now, is it planned for or looks like it may be
>> possible in the nearish future / next couple of years?

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