Signing MacOS Standalones
Ray
RayHorsley at mail.com
Fri May 25 08:40:31 EDT 2018
Paul thanks again for your suggestion here. I finally got some time and
a Mac to try this but I ran into problems. I get a "no identity found"
error from AppWrapper with no support as to how to find 'my identity'.
I did find some information on Stack Overflow at:
https://stackoverflow.com/questions/16036571/codesign-gives-always-no-identity-found-error-via-terminal
but it's pretty cryptic and ultimately impossible to follow. In my
opinion this whole thing seems like one big extortion scheme on the part
of Apple Computers. To the best of my knowledge Microsoft does not
impose anything like this on Windows developers. Exasperating matters,
Apple routinely changes things up thus making it difficult for an
organization such as Livecode to provide an accurate procedure.
Nonetheless, if we can no longer save a standalone for MacOS we taken a
major step backward, have we not?
Please let me know what your thoughts are on this.
Thanks!
Ray Horsley
On 5/19/2018 5:54 PM, Ray via use-livecode wrote:
> Many thanks Paul - I'll give this a try and post how it works out.
>
>
> On 5/19/2018 1:47 PM, Paul Dupuis via use-livecode wrote:
>> You will still have to join Apple Developer to purchase a certificate,
>> but then use AppWrapper (http://www.ohanaware.com/appwrapper/)
>>
>> On 5/19/2018 5:19 AM, Ray via use-livecode wrote:
>>> Does anybody have steps to sign Mac OS standalones? I've discovered
>>> Apple 10.12 or higher now sabotages unsigned standalones and it's a
>>> rather cryptic process to join the Apple dev club, create a
>>> certificate, and then sign an LC standalone, evidently using Terminal.
>>>
>>> Thanks in advance!
>>>
>>> Ray Horsley
>>>
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