iOS 12 compatibility

Randy Hengst iowahengst at mac.com
Thu Jul 26 03:13:11 CEST 2018


Thank you for taking the time and sharing the feedback. Here’s hoping I don’t have to resubmit them all. I’ll look into get a machine to test 12 on. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 8:40 PM, Colin Holgate via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> I had tried some in the past, and so re-downloaded those, and also downloaded other free ones. Think I have five now. All of them settle on the splash screen, flash briefly to a black screen, do the 3D spin, then either went to a black screen and stayed there, or quit out to the iOS home screen. They get a lot further than my test app before I did the acceleratedRendering fix.
> 
> I think you should find a device that you can test iOS 12 on.
> 
>> On Jul 25, 2018, at 4:19 PM, Randy Hengst via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> LC apps. I should have been more specific. 
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode <use-livecode at lists.runrev.com> wrote:
>>> 
>>> Did you mean all iOS apps, or LC ones in particular? I know that Skype crashes for example. If you have an app in the store I could test it for you.
>>> 
>>> 
>>>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>> 
>>>> Not to be alarmist, but does this discovery suggest all current iOS apps will break when iOS 12 comes out?
>>>> 
>>>> be well,
>>>> randy
>>>> www.classroomFocusedSoftware.com
>>>> 
>>>>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>> 
>>>>> Ok, one less issue to tackle then :)
>>>>> 
>>>>> If you could file a bug report with a reproducible recipe (and ideally a
>>>>> sample stack), this will help us identify and fix the problem in an
>>>>> upcoming release.
>>>>> 
>>>>> Best,
>>>>> Panos
>>>>> --
>>>>> 
>>>>>> On Wed, Jul 25, 2018 at 5:13 PM, <andrew at midwestcoastmedia.com> wrote:
>>>>>> 
>>>>>> I've been using 9.0.0.
>>>>>> 
>>>>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>>>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>>>>> 
>>>>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>>>>> navigation and has a lot of flashing black space, not just at app launch.
>>>>>> 
>>>>>> --Andrew Bell
>>>>>> 
>>>>>> ------------------
>>>>>> 
>>>>>> 
>>>>>> @Andrew thanks for checking.
>>>>>> 
>>>>>> Which LC version do you now use? We have fixed *a lot* of
>>>>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>>>>>> already fixed.
>>>>>> 
>>>>>> Best,
>>>>>> Panos
>>>>>> --
>>>>>> 
>>>>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>>>>> use-livecode at lists.runrev.com> wrote:
>>>>>> 
>>>>>> Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>>>>> app to launch in iOS 12! I was not able to actually install the app
>>>>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>>>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>>>>> (public beta 3) to test.
>>>>>> 
>>>>>> I now remember why I disabled acceleratedRendering in the first place:
>>>>>> 1- it adds a quick black screen during the launch of the app (between
>>>>>> the openStack and openCard it seems)
>>>>>> 2- it breaks the navigation system that I implemented to get from
>>>>>> card to card (animation of a group that appears from off card)
>>>>>> 
>>>>>> I can live with #1 for now and will start plotting a work around for
>>>>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>>>>> 
>>>>>> --Andrew Bell
>>>>>> 
>>>>>> 
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