iOS 12 compatibility

Randy Hengst iowahengst at mac.com
Thu Jul 26 01:19:03 CEST 2018


LC apps. I should have been more specific. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Did you mean all iOS apps, or LC ones in particular? I know that Skype crashes for example. If you have an app in the store I could test it for you.
> 
> 
>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> Not to be alarmist, but does this discovery suggest all current iOS apps will break when iOS 12 comes out?
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
>>> 
>>> Ok, one less issue to tackle then :)
>>> 
>>> If you could file a bug report with a reproducible recipe (and ideally a
>>> sample stack), this will help us identify and fix the problem in an
>>> upcoming release.
>>> 
>>> Best,
>>> Panos
>>> --
>>> 
>>>> On Wed, Jul 25, 2018 at 5:13 PM, <andrew at midwestcoastmedia.com> wrote:
>>>> 
>>>> I've been using 9.0.0.
>>>> 
>>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>>> 
>>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>>> navigation and has a lot of flashing black space, not just at app launch.
>>>> 
>>>> --Andrew Bell
>>>> 
>>>> ------------------
>>>> 
>>>> 
>>>> @Andrew thanks for checking.
>>>> 
>>>> Which LC version do you now use? We have fixed *a lot* of
>>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>>>> already fixed.
>>>> 
>>>> Best,
>>>> Panos
>>>> --
>>>> 
>>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>>> use-livecode at lists.runrev.com> wrote:
>>>> 
>>>>  Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>>> app to launch in iOS 12! I was not able to actually install the app
>>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>>> (public beta 3) to test.
>>>> 
>>>>  I now remember why I disabled acceleratedRendering in the first place:
>>>>   1- it adds a quick black screen during the launch of the app (between
>>>> the openStack and openCard it seems)
>>>>   2- it breaks the navigation system that I implemented to get from
>>>> card to card (animation of a group that appears from off card)
>>>> 
>>>>  I can live with #1 for now and will start plotting a work around for
>>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>>> 
>>>>  --Andrew Bell
>>>> 
>>>> 
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