iOS 12 compatibility

Colin Holgate colinholgate at gmail.com
Thu Jul 26 00:56:18 CEST 2018


Did you mean all iOS apps, or LC ones in particular? I know that Skype crashes for example. If you have an app in the store I could test it for you.


> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Not to be alarmist, but does this discovery suggest all current iOS apps will break when iOS 12 comes out?
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> Ok, one less issue to tackle then :)
>> 
>> If you could file a bug report with a reproducible recipe (and ideally a
>> sample stack), this will help us identify and fix the problem in an
>> upcoming release.
>> 
>> Best,
>> Panos
>> --
>> 
>>> On Wed, Jul 25, 2018 at 5:13 PM, <andrew at midwestcoastmedia.com> wrote:
>>> 
>>> I've been using 9.0.0.
>>> 
>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>> 
>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>> navigation and has a lot of flashing black space, not just at app launch.
>>> 
>>> --Andrew Bell
>>> 
>>> ------------------
>>> 
>>> 
>>> @Andrew thanks for checking.
>>> 
>>> Which LC version do you now use? We have fixed *a lot* of
>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>>> already fixed.
>>> 
>>> Best,
>>> Panos
>>> --
>>> 
>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>> use-livecode at lists.runrev.com> wrote:
>>> 
>>>   Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>> app to launch in iOS 12! I was not able to actually install the app
>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>> (public beta 3) to test.
>>> 
>>>   I now remember why I disabled acceleratedRendering in the first place:
>>>    1- it adds a quick black screen during the launch of the app (between
>>> the openStack and openCard it seems)
>>>    2- it breaks the navigation system that I implemented to get from
>>> card to card (animation of a group that appears from off card)
>>> 
>>>   I can live with #1 for now and will start plotting a work around for
>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>> 
>>>   --Andrew Bell
>>> 
>>> 
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