iOS 12 compatibility

Randy Hengst iowahengst at mac.com
Wed Jul 25 23:43:13 CEST 2018


Not to be alarmist, but does this discovery suggest all current iOS apps will break when iOS 12 comes out?

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Ok, one less issue to tackle then :)
> 
> If you could file a bug report with a reproducible recipe (and ideally a
> sample stack), this will help us identify and fix the problem in an
> upcoming release.
> 
> Best,
> Panos
> --
> 
>> On Wed, Jul 25, 2018 at 5:13 PM, <andrew at midwestcoastmedia.com> wrote:
>> 
>> I've been using 9.0.0.
>> 
>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>> navigation breaks (issue #2) when I enable acceleratedRendering.
>> 
>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>> navigation and has a lot of flashing black space, not just at app launch.
>> 
>> --Andrew Bell
>> 
>> ------------------
>> 
>> 
>> @Andrew thanks for checking.
>> 
>> Which LC version do you now use? We have fixed *a lot* of
>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>> already fixed.
>> 
>> Best,
>> Panos
>> --
>> 
>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>> 
>>    Yes, enabling acceleratedRendering in the preOpenStack does allow the
>> app to launch in iOS 12! I was not able to actually install the app
>> directly to the device from LiveCode (got a generic "Error" message) so I
>> had to uninstall 12, install the app under 11, then upgrade back to 12
>> (public beta 3) to test.
>> 
>>    I now remember why I disabled acceleratedRendering in the first place:
>>     1- it adds a quick black screen during the launch of the app (between
>> the openStack and openCard it seems)
>>     2- it breaks the navigation system that I implemented to get from
>> card to card (animation of a group that appears from off card)
>> 
>>    I can live with #1 for now and will start plotting a work around for
>> #2 just so I can get an update out the door. Thanks for looking into this!
>> 
>>    --Andrew Bell
>> 
>> 
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