Seeking OSX Code signing consultant...
JJS
jjs at krutt.org
Tue Dec 11 16:46:11 EST 2018
Is it then needed to code sign it? (i'm not really sure but)
Did you already try to run a macos standalone on a mac?
And you mean the signature where ???? is set?
I f i'm correct you can just run the standalone on mac.
I also develop on windows, but i think i jump to macos for the android
and ios, because always the locs and sizes are shifted when first
created on windows. And the i only have to do it once.
i have created a standalone for win, linux and macos. will test tomorrow
and see how it reacts on mojave
Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
> I do appreciate the tips.
>
> However, the reason we want to PAY someone who knows this is to avoid
> the learning time. Also, we do not develop for iOS nor do we deploy to
> the Mac App store, so hopefully none of the lessons pertaining to
> those apply to us.
>
> As stated in my initial email, we develop in LC under Windows. We
> build standalones for OSX and Window. We want to PAY someone to help
> us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I
> can't imagine that for someone who knows what they are doing it would
> take more than a couple hours on an online meeting (screen sharing )
> with us.
>
> I am astonished there are no takers among the LC community. How about
> LiveCode Professional Services?
>
>
> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
>> Did you do these lessons on lessons.livecode.com ?
>>
>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
>>
>>
>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
>>
>>
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>
>>
>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
>>
>>
>>
>>
>> in a nutshell for iOs:
>>
>> - create an account at the apple dev portal https://idmsa.apple.com
>> either payed or unpayed
>>
>> - then open Xcode, create a new project , choose game (if i'm correct
>> out of my head, i'm on windows now, have to reboot to check) but do
>> as told in the lesson
>>
>> - then at the creation you need to add the com.mycompany.myappname
>> and enter the credentials of your apple dev portal login
>>
>> - now a Provisioning Profile is created by Xcode (for unpaid dev's
>> this is valid for 6 days)
>>
>> -save the project in xcode
>>
>> - then in Livecode in your app standalone settings you need to
>> choose the correct Provisioning Profile
>>
>>>
>>> ANY takers?
>>>
>>> $$$ for a little assistance for someone who's done this?
>>>
>>>
>>> _______________________________________________
>>> use-livecode mailing list
>>> use-livecode at lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>
>> _______________________________________________
>> use-livecode mailing list
>> use-livecode at lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
>
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
More information about the use-livecode
mailing list