SVG powered images
jonathandlynch at gmail.com
jonathandlynch at gmail.com
Thu May 11 18:09:03 EDT 2017
Did some more research. Yup - the image renders in the canvas asynchronously. So, on first load it is exporting the canvas image before that image is rendered.
Going to see if I can add an event handler that is triggered when the canvas is finished.
Thanks for the tip :)
Sent from my iPhone
> On May 11, 2017, at 5:59 PM, jonathandlynch at gmail.com wrote:
>
> Ah
>
> Yes - the svg data is cached.
>
> That would explain why it must happen for every image.
>
> Thanks Hermann.
>
> I will tinker some more.
>
> Sent from my iPhone
>
> On May 11, 2017, at 5:52 PM, hh via use-livecode <use-livecode at lists.runrev.com> wrote:
>
>>> JL wrote:
>>> If it were from that, then we could not switch back and forth
>>> between resizing different images. It would show the output of
>>> the previous image processed. But that does not happen.
>>> I thought I chained the commands linearly, but I will check
>>> that again.
>>
>> I didn't say the second call shows the result from the _previous_ call,
>> I said it shows the result from the meanwhile finished _first_ call
>> (with that svg data, that is thereafter cached).
>>
>>
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