xCode ??? version

William Prothero waprothero at gmail.com
Wed May 3 21:50:50 CEST 2017


Panos:
Thanks for the response. 
Just checked. It did not install. There is a version that I made with before my upgrade to iOS 10.3.1 and it still works. But, the new version didn’t install over it.
Bill

> On May 3, 2017, at 11:26 AM, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Hi Bill,
> 
> Several issues mentioned here:
> 
>>>>>> I see, from the release notes that the highest iOS version supported
> is 10.2.
> 
> 1) This may not be very clear, but what this means is that the highest
> version of *iOS SDK* which you can use **to build** the iOS standalone is
> 10.2. This is different from the iOS deployment target, which can be
> specified in the standalone settings for iOS (e.g. "10.0 or later").
> This means that any app you build will run on devices with future iOS
> versions.
> 
> 2) LiveCode 8.1.4 RC2 will support Xcode 8.3.x, e.g it will support
> **building** with iOS 10.3 SDK (which is included in Xcode 8.3.x)
> 
> 3) Back to the original error message (“Could not locate device support
> files. The iPhone 6 is running iOS 10.3.1, which may not be supported by
> this version of Xcode.”), I think I have seen that in the past when trying
> to install the app into a device. I am not 100% sure (I cannot remember)
> but I think the app was installed, regardless of this error. Could you
> please double-check?
> 
> Best,
> Panos
> --
> 
> 
> 
> On Wed, May 3, 2017 at 7:13 PM, William Prothero via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> 
>> Note: I see, from the release notes that the highest iOS version supported
>> is 10.2.
>> Hopefully this will change. Next update? I use my app and depend on it, so
>> i’m keenly interested in having it on my iPhone, I probably should have
>> waited to update the iOS system, but…… silly me.
>> Best,
>> Bill P
>> 
>>> On May 3, 2017, at 11:07 AM, William Prothero via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>> 
>>> When I load the app into the Simulator, with xCode 8.2.1, then go to the
>> menu “Hardware/Manage Devices” menu, I get the message that says:
>>> “Could not locate device support files. The iPhone 6 is running iOS
>> 10.3.1, which may not be supported by this version of Xcode.”
>>> 
>>> So, it looks to me like Livecode 8.1.4(rc1) does not support iOS 10.3.1,
>> the latest version.
>>> 
>>> Does this seem reasonable.
>>> Xcode versions 8.3 is not supported by the latest livecode releases.
>>> Can I hope that this will be fixed soon?
>>> Bill P
>>> 
>>>> On May 3, 2017, at 12:10 AM, Dave Kilroy via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>>> 
>>>> tldr - don’t use Xcode 8.3 yet, you can still build for iOS 10.3
>>>> 
>>>> 
>>>> 
>>>> Bill the Release Notes are a good place to check such issues. The
>> following is an extract for release notes for LiveCode 8.1.4(rc1)
>>>> 
>>>> iOS
>>>> 
>>>> iOS deployment is possible when running LiveCode IDE on a Mac, and
>> provided Xcode is installed and has been set in LiveCode Preferences (in
>> the Mobile Support pane).
>>>> 
>>>> 
>>>> 3
>>>> 
>>>> LiveCode 8.1.4-rc-1 Release Notes 4/4/17
>>>> 
>>>> Currently, the supported versions of Xcode are:
>>>> 
>>>> Xcode 4.6 on MacOS X 10.7
>>>> Xcode 5.1 on MacOS X 10.8
>>>> Xcode 6.2 on MacOS X 10.9
>>>> Xcode 6.2 and 7.2 on Mac OS X 10.10 Xcode 8.2 on MacOS X 10.11
>>>> 
>>>> Xcode 8.2 on MacOS 10.12
>>>> 
>>>> It is also possible to set other versions of Xcode, to allow testing on
>> a wider range of iOS simulators. For instance, on OS X 10.10 (Yosemite),
>> you can add Xcode 5.1 in the Mobile Support preferences, to let you test
>> your stack on the iOS Simulator 7.1.
>>>> 
>>>> We currently support deployment for the following versions of iOS:
>>>> 
>>>> 6.1 [simulator] 7.1 [simulator] 8.2 [simulator] 9.2
>>>> 
>>>> 10.2
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