"Silly" fun for the weekend

Mike Bonner bonnmike at gmail.com
Fri Jul 14 15:59:47 EDT 2017


A standard on mobile for this sort of thing seems to be a simulated d-pad
type control.  Though using the accelerometers isn't difficult and could
make it a real challenge when trying not to touch walls. (perhaps change
things so that wall touches are ok, but there are holes to avoid like a
marble maze game)

I keep hoping someone will implement box2d, but that will probably
(hopefully) happen once we reach 10.

On Fri, Jul 14, 2017 at 1:35 PM, Sannyasin Brahmanathaswami via
use-livecode <use-livecode at lists.runrev.com> wrote:

> I'm not bored or at loose ends.. but looking for game models, this 60+
> couldn't stop. got all 7 raisins, out in 349 secs… you could speed it up a
> lot!
>
> How would we (how do "they") implement the movement of a player on screen
> (in this case, the ant) on mobile?
>
> Silly fun was in fact addictive. I don' t think I could have stopped if I
> had wanted to. I can use this!
>
>
>
> On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via
> use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of
> use-livecode at lists.runrev.com> wrote:
>
>     Heres my take.
>     https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0
>
>     On Fri, Jul 14, 2017 at 2:45 AM, Richmond Mathewson via use-livecode <
>     use-livecode at lists.runrev.com> wrote:
>
>     >Anyone who is bored/at a loose end/slightly bonkers
>     >can fool around with my "exam" for my kids:
>     >
>     >http://forums.livecode.com/viewtopic.php?f=22&t=29498&p=
> 155915#p155915
>     >
>     >Would be glad of feedback.
>     >
>     >Richmond.
>
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