ANN: new glx2 script editor now on line

Mike Kerner MikeKerner at roadrunner.com
Sat Sep 24 22:36:17 EDT 2016


The problem is that without understanding it, we're going to be at a
distinct time disadvantage.  I just went through that trying to fix a
couple of things in the documentation rendering, this week.  I spent a lot
of hours having to learn how it worked, because nobody else knew.

On Sat, Sep 24, 2016 at 2:10 PM, Mark Wieder <ahsoftware at sonic.net> wrote:

> On 09/24/2016 06:17 AM, Mike Kerner wrote:
>
>> So what would it take to get a bunch of glx2's features rolled into the SE
>> so we have one SE instead of two?  Theming, folding, breadcrumbs, folders,
>> revisions all are things that would be good to add to the SE, and it would
>> make it more compelling to have a single SE project.
>>
>
> Well, I see that Bernd has issued a pull request for code folding, so that
> should be on its way soon. And the glx2 script editor is totally open
> source, so feel free to grab and use any code in there.
>
>
> --
>  Mark Wieder
>  ahsoftware at gmail.com
>
>
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