Playing Sound question
William Prothero
prothero at earthednet.org
Thu Sep 15 20:36:11 EDT 2016
Ok, answered my own question. Set the playLoudness of player “playername” to “a percentage between 0 and 100”
It would be nice if that property was mentioned in the player object dictionary entry.
Best,
Bill
> On Sep 15, 2016, at 5:30 PM, William Prothero <prothero at earthednet.org> wrote:
>
> I made a test stack with 3 players. BUT, I can’t find a property to set the volume level of the players. Is there a way to set the play volume?
> Bill
>
>
>> On Sep 15, 2016, at 5:11 PM, William Prothero <prothero at earthednet.org> wrote:
>>
>> Folks:
>> I have an app that I am building for mobile. In previous versions of LC, I used the
>> mobilePlaySoundOnChannel
>> command and its associated control commands. I play an mp3 file.
>> This no longer works on LC8.1 (at least on the simulator) in the latest iOS version.
>>
>> I have two looping sounds that are background and another sound containing instructions, that play over the looping background sound. To do this, I’ve created 3 players and each plays one of the sounds.
>>
>> So, does the player widget work on iOS too? I can get it working in the IDE. There are numerous sound play commands listed in the dictionary and it’s very confusing which ones apply to the new avFoundation player.
>>
>> Could someone enlighten me. Do I need 3 players, or are there channels in the avFoundation player? Will the avFoundation player play in iOS? Are the mobilePlaySoundOnChannel commands deprecated or am I just getting confused because they don’t work in the simulator?
>>
>> Best,
>> Bill
>>
>> William Prothero, Ph.D.
>> University of California, Santa Barbara, Emeritus
>> prothero at earthednet.org
>>
>>
>>
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