Hi-Res Images at Natural Size?

Scott Rossi scott at tactilemedia.com
Wed Feb 24 10:30:12 EST 2016


Thanks for comment Randy.  Maybe the view in the simulator IS just
disturbingly soft compared to a device.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 2/24/16, 7:00 AM, "use-livecode on behalf of Randy Hengst"
<use-livecode-bounces at lists.runrev.com on behalf of iowahengst at mac.com>
wrote:

>Scott,
>
>When I include an image in an iPad app I reduce height and width by half,
>lock the image, and set quality to ³good².  The resulting display in the
>IDE and simulator does look soft. However, the same image looks sharp on
>the device. I just checked that again on an iPad Air.
>
>be well,
>randy
>
>Randy Hengst
>www.classroomFocusedSoftware.com
>
>
>> On Feb 24, 2016, at 3:38 AM, Colin Holgate <colinholgate at gmail.com>
>>wrote:
>> 
>> Does iphoneUseDeviceResolution help at all?
>> 
>> 
>>> On Feb 24, 2016, at 1:45 AM, Scott Rossi <scott at tactilemedia.com>
>>>wrote:
>>> 
>>> I hope I'm missing something with regard to displaying hi res images
>>>in a
>>> mobile (iOS) stack...
>>> 
>>> 
>>> If one has a mobile stack built at "natural size" (say 320 x 568,
>>>iPhone
>>> 5), is it possible to display hi res images in the stack without
>>>resizing
>>> the stack?
>>> 
>>> I have an image that's saved at double the stack resolution (say 640 x
>>> 640), but no matter what I try, I can't seem to scale the image down to
>>> fit the stack while maintaining its "hi-resiness" -- the image always
>>> appears soft.  I'm wondering if this is because LC is scaling the
>>>stack to
>>> fit the screen, so regardless of resizeQuality and original resolution,
>>> the image is displayed upscaled?  Is there some combination of the
>>>dozen
>>> or so screen-mobile-pixel-density-factor-scaling properties that I'm
>>> missing?
>>> 
>>> Am at loss -- thanks for any suggestions.
>>> 
>>> Regards,
>>> 
>>> Scott Rossi
>>> Creative Director
>>> Tactile Media, UX/UI Design
>> 






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