Programmatically determine the average greyscale
scott at tactilemedia.com
Sun Feb 21 00:36:43 CET 2016
A good suggestion. You can achieve the same effect in LC without
duplicate objects by adding a dropshadow effect to the text that has a
size of 0, an angle of 45, and a distance of 2 or 3 (maybe higher,
depending on the size of the text).
Tactile Media, UX/UI Design
On 2/20/16, 3:25 PM, "use-livecode on behalf of Tim Selander"
<use-livecode-bounces at lists.runrev.com on behalf of
selander at tkf.att.ne.jp> wrote:
>Would it be better to do what we do in the video world? Put a
>black edge on the "Realm of Knowledge" text. Any video editor can
>do that, but you can fake a reasonable fascimile put using the
>text twice, in layers. Top layer is the text in white. Bottom
>layer in black. Shift the black text down and to the right a
>couple of pixels. Puts a black edge on the bottom-right of the
>white text. Improves readability. You can even blur the black
>text a bit to make the effect a bit more subtle.
>On 2/20/16, 11:32, Sannyasin Brahmanathaswami wrote:
>> HH You are right of course. one pixel was an expediency and certainly
>>does not cover all cases. In fact it is a rather weak algorithm as you
>>can see here:
>> the text field crosses a blown out highlight (white hair) over to a
>> in a case like this a midtone is usually all one can decide on. in this
>> we start to hit the same level as the background. in this particular
>> For this particular context I'm actually happy with the "homeKey" field
>> but in other cases one wants a stronger presence
>> A random algorithm also does not help us out either.
>> In this "FlipBoard" model/copy-cat (which is what I'm aiming for in V1)
>>image will be dynamically replaced on every return to the same card, not
>>only per session, but even if the user just leaves the card and returns.
>> "Only God will know for sure" what the luminance of the background will
>>be under the field, because I'll be dynamically adding more and more
>>images in the category over time... if we want to get really "manic"
>>(your term ha!) we could write an analyzer to scan every pixel across
>>the whole area underneath the field. but I worry this will take up so
>>much CPU time, especially on Android that it will delay rendering the
>> In print we often decide to put a background frame behind the type and
>>change the opacity of the area to give some weight to the background,
>>but on these small mobile spaces, that just adds more noise to the design
>> I may settle finally on 200,200,200 for all and forget the attempt to
>>analyze the background... though it was a very useful exercise and I
>>have other context where I can and will use this new "skill"
>> FlipBoard uses white and I guess they must have a staff of 50 people
>>who curate every image and crop to make sure there is dark matter
>>underneat their type...
>> "not gonna happen here"
>> On February 19, 2016 at 11:05:52 AM, [-hh]
>>(hh at livecode.org(mailto:hh at livecode.org)) wrote:
>>> you do estimate the luminance of a 120x175 = 21000 px region
>>> on base of the evaluation of ONE single deterministic pixel?
>>> Accepted, of course, but then it may be better, from a
>>> probabilistic point of view, not to take "the" pixel (40,40)
>>> but *any* randomly chosen pixel of that region.
>>> You could do for that:
>>> set randomseed to (char -8 to -1 of the millisecs)
>>> put 19+random(120) into pX ; put 19+random(175) into pY
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