No audio playback on iOS devices

Scott Rossi scott at tactilemedia.com
Thu Feb 11 00:53:53 CET 2016


What audio format?  Any unusual encoding?

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 2/10/16, 3:23 PM, "use-livecode on behalf of Devin Asay"
<use-livecode-bounces at lists.runrev.com on behalf of devin_asay at byu.edu>
wrote:

>I¹ve been testing some small apps that I use in my class on iOS devices.
>I¹m finding that my apps fail to play audio files. It doesn¹t seem to
>matter if I use a simple Œplay¹ command or the ŒmobilePlaySoundOnChannel¹
>command. I¹m on Mac Yosemite 10.10.5, and I¹ve tried building with LC
>7.1.1, 7.1.2 RC2, and 8.0DP14. I¹ve tried it on iOS 9.2  and 8.3 on
>several different iOS devices.
>
>It works on the iOS simulator.
>It works on Android.
>I have verified that the audio assets are copied successfully to the app
>bundle. Other external assets, like image files, show up properly in the
>app.
>iOS devices are not muted.
>
>I have built apps for iOS in the past and audio playback has worked
>without problems.
>
>Am I missing something? Has anyone else run into this?
>
>Devin
>
>
>Devin Asay
>Office of Digital Humanities
>Brigham Young University





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