When is a GIF Finished Playing?
Scott Rossi
scott at tactilemedia.com
Wed Feb 10 14:25:55 EST 2016
I haven't done this in a long time, but in theory you should be able to
compare the currentFrame of the GIF with the frameCount.
if the currentFrame of img "myGif" = the frameCount of img "myGif" then
answer "It's done"
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 2/10/16, 10:51 AM, "use-livecode on behalf of Ray"
<use-livecode-bounces at lists.runrev.com on behalf of ray at linkit.com> wrote:
> Does anybody know of an easy way to tell whether a GIF file is playing
> or not?
>
> If possible I'd like to avoid trying to write something involved using
> the CurrentFrame and FrameCount properties. I'm not even sure how that
> would be done.
>
> I'd rather have something like the sound() function, as in:
>
> on mouseUp
> set the repeatCount of img myGif to 10
> repeat while gif(myImg) is not "done"
> end repeat
> answer "It's done!"
> end mouseUp
>
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