"unable to load foreign library"
Dar Scott
dsc at swcp.com
Sat Apr 16 00:19:18 EDT 2016
Thanks, all!
I got this to work. I'm able to load a dynamic library in LiveCode Builder.
I don't know what the problem was. My last change switched to a different library and used a much shorter line (simpler function). I also used a full path; that worked with both a simple 'load extension' and a 'load extension' with resource. I also tried just the file name with the resource designation, but I must have goofed up something.
I'm guessing I had a bad file.
Dar
> On Apr 15, 2016, at 12:03 AM, Dar Scott <dsc at swcp.com> wrote:
>
> A utility named file sees both 32 and 64. The utility lipo sees 64.
>
> I'm suspecting dependencies. This isn't my .dylib file.
>
> I'm wondering if there is a way I can check dlerror() somehow.
>
>
>> On Apr 14, 2016, at 9:41 PM, Monte Goulding <monte at appisle.net> wrote:
>>
>> It's 32 bit?
>>
>> Sent from my iPhone
>>
>>> On 15 Apr 2016, at 1:07 PM, Dar Scott <dsc at swcp.com> wrote:
>>>
>>> Thanks, Monte!
>>>
>>> However, I still have the same error message, so my problem seems to be something else.
>>>
>>> I poked at it a bit.
>>>
>>> The error message seems to be in script-instance.cpp. Looking at that, it seems that dlopen is used. I don't have environment variables for dlopen, the best I can tell. The man page for dlopen says that the backup environment variable does not exist, it is assumed to be "$HOME/lib:/usr/local/lib:/usr/lib". Since the last is one of the places that I put the library, then I'm guessing the location is probably OK. There might be some other dependency I'm not aware of that is causing a problem.
>>>
>>> So, there must be something wrong with my .dylib reference. I'll look into that.
>>>
>>> Dar
>>>
>>>
>>>> On Apr 14, 2016, at 5:30 PM, Monte Goulding <monte at appisle.net> wrote:
>>>>
>>>> Hi Dar!
>>>>
>>>> The dylib should be found if it is in resources/code/mac/
>>>>
>>>> // This is the callback given to libscript so that it can resolve the absolute
>>>> // path of native code libraries used by foreign handlers in the module. At
>>>> // the moment we use the resources path of the module, however it will need to be
>>>> // changed to a separate location at some point with explicit declaration so that
>>>> // iOS linkage and Android placement issues can be resolved.
>>>> //
>>>> // Currently it expects:
>>>> // <resources>
>>>> // code/
>>>> // mac/<name>.dylib
>>>> // linux-x86/<name>.so
>>>> // linux-x86_64/<name>.so
>>>> // win-x86/<name>.dll
>>>> //
>>>> static bool MCEngineResolveSharedLibrary(MCScriptModuleRef p_module, MCStringRef p_name, MCStringRef& r_path)
>>>> {
>>>> // If the module has no resource path, then it has no code.
>>>> MCAutoStringRef t_resource_path;
>>>> if (!MCEngineLookupResourcePathForModule(p_module, Out(t_resource_path)))
>>>> return false;
>>>>
>>>> if (MCStringIsEmpty(*t_resource_path))
>>>> return false;
>>>>
>>>> #if defined(_MACOSX)
>>>> return MCStringFormat(r_path, "%@/code/mac/%@.dylib", *t_resource_path, p_name);
>>>> #elif defined(_LINUX) && defined(__32_BIT__)
>>>> return MCStringFormat(r_path, "%@/code/linux-x86/%@.so", *t_resource_path, p_name);
>>>> #elif defined(_LINUX) && defined(__64_BIT__)
>>>> return MCStringFormat(r_path, "%@/code/linux-x86_64/%@.so", *t_resource_path, p_name);
>>>> #elif defined(_WINDOWS)
>>>> return MCStringFormat(r_path, "%@/code/win-x86/%@.dll", *t_resource_path, p_name);
>>>> #else
>>>> return false;
>>>> #endif
>>>> }
>>>>
>>>>
>>>> Cheers
>>>>
>>>> Monte
>>>>
>>>>> On 15 Apr 2016, at 9:10 AM, Dar Scott <dsc at swcp.com> wrote:
>>>>>
>>>>> I want to see the "Widgets by Dar" collection, too! I'm not sure if I want the snap-together widgets or the "who needs LabView when you have LiveCode" widgets first. I might start with some libraries.
>>>>>
>>>>> And I still haven't solved the issue with this error message. I've tried putting my dynamic library everywhere and even popped it out of its own folder.
>>>>
>>>>
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>>>
>>>
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