App on different systems

Graham Samuel livfoss at mac.com
Fri Feb 27 06:55:10 EST 2015


Maybe for completeness I should have said that you will have to pay for a legitimate copy of Windows 8 or 7 or whatever - you can get OEM versions but you still have to register with Microsoft to get them to work. Then you can honestly say that your app works on whatever flavour of Windows you purchased. So, you’ll have ended up paying for a modern version of Parallels and for Windows. It is not beyond imagination that you could acquire a Windows laptop for say twice as much… not what I’d do, but YMMV.

Graham

> On 27 Feb 2015, at 11:20, JB <sundown at pacifier.com> wrote:
> 
> Thanks. Graham.
> 
> A number of years ago I was using a
> copy of Parallels on Mac.  I have not
> used the newer versions and did not
> know if they were still in business.  It
> is nice to know it is still around.  From
> what you said it sounds like testing the
> app on Parallels is as good as using a
> PC.  So there is no need for me to get
> the windows equipment and that is very
> good to know.  Parallels will do the job.
> After I release the Mac version I will get
> started on testing for the PC.
> 
> John Balgenorth
> 
> 
> On Feb 27, 2015, at 12:46 AM, Graham Samuel <livfoss at mac.com> wrote:
> 
>> You really can run fully legit versions of Windows on a Mac using a commercial product like Parallels - even peripheral access is pretty robust. So if your resources are limited and you want to develop desktop apps for Mac and Windows, do the development on the Mac. If you’re thinking of developing mobile apps for iOS, then the Mac is the only game in town. I can’t answer for the other platforms, but my guess is the Mac is still a viable platform for those. So iMHO you should forget about trying to run OSX on a PC, instead you should be testing by running Windows on a Mac.
>> 
>> Since it’s what I do myself, I’m talking about developing using the Mac versions of LiveCode and only switching to Windows under Parallels or whatever for testing standalones, but if you really want to, you can of course do your actual development using the Windows versions of LC in that same environment since it is a real Windows environment.
>> 
>> Graham
>> 
>>> On 27 Feb 2015, at 03:39, JB <sundown at pacifier.com> wrote:
>>> 
>>> It doesn’t sound too difficult to make the
>>> app cross-platform.  The problem would
>>> be the needed testing before a release
>>> and that may involve owing the different
>>> computers etc. to make sure the app is
>>> running properly.  More time and money
>>> and without a good place to market it.  I
>>> can build my own website and get the
>>> needed computers for testing and do
>>> the cross-platform code later.
>>> 
>>> If Apple takes 30% then I will price it so
>>> that cost is included.  If the app is good
>>> enough people will still buy it.
>>> 
>>> John Balgenorth
>>> 
>>> 
>>> On Feb 26, 2015, at 6:27 PM, Kay C Lan <lan.kc.macmail at gmail.com> wrote:
>>> 
>>>> On Fri, Feb 27, 2015 at 10:11 AM, JB <sundown at pacifier.com> wrote:
>>>> 
>>>>> That solves my problem of trying
>>>>> to code and sell the app to those
>>>>> who do not own a Mac.
>>>>> 
>>>>> But isn't that why you code in LC, so it's easy to create crossplatform
>>>> apps?
>>>> 
>>>> Actually, that's a stupid statement. I don't code in LC because I want to
>>>> create cross platform apps, I code in LC because it's the well endowed
>>>> grandchild of HyperCard and HyperTalk was the only programming language
>>>> that my brain every really cottoned on to. HC was not cross platform and I
>>>> never cared, I only really create stacks for myself. But the fact that LC
>>>> is so talented and capable and can create apps for other platforms, and do
>>>> so in the same simple language that my grey matter can fool others into
>>>> thinking that I can 'program computers' it means that I have actually
>>>> created the odd Win, Linux and iOS apps.
>>>> 
>>>> Whilst it isn't the 'one code' for all platform hype the glossy LC adverts
>>>> extol, depending on how many non-Mac users become interested in your
>>>> creation, the more that 30% take by Apple may seem better invested in your
>>>> time to look at the needed platform specific code changes for you app. (As
>>>> many of the answer could be found free from this List, it could be time
>>>> well spent)
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>>> 
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