Animations on iOS

Ben Rubinstein benr_mc at cogapp.com
Tue Dec 15 13:56:36 EST 2015


Thanks Scott et al, I should have been more detailed in my original post; my 
animation is more like a simple video (rendered out from a 3d model) so not 
susceptible to these techniques.

Ben

On 15/12/2015 17:15, Scott Rossi wrote:
> I don't know if OP wanted to move animation around the screen, but if you
> use a multi-image display technique for animation, it's more efficient to
> use a single image as a viewer.  You only need one command -- set the text
> of img "display" to <xyz> -- instead of using two (hide and show).
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
>
>
>
>
> On 12/15/15, 8:22 AM, "use-livecode on behalf of EED-wp Email"
> <use-livecode-bounces at lists.runrev.com on behalf of
> prothero at earthednet.org> wrote:
>
>> Anything wrong with putting each animated object's image states in a
>> group and showing/hiding each figure in some kind of sequence? Then move
>> the group to move the character. Obviously I'm thinking of character
>> animation. Seems this would be pretty easy. Haven't tried it.
>> Bill
>>
>> William Prothero
>> http://ed.earthednet.org
>>
>>> On Dec 15, 2015, at 6:16 AM, Rick Harrison <harrison at all-auctions.com>
>>> wrote:
>>>
>>> Hi Ben,
>>>
>>> If you are trying to do a background animation with a looped movie, I
>>> found
>>> the smoothest way was to put one image on each card and then loop
>>> through
>>> the cards.  This eliminates the load time problem.
>>>
>>> Good Luck,
>>>
>>> Rick
>>>
>>>> On Dec 14, 2015, at 2:23 PM, Ben Rubinstein <benr_mc at cogapp.com> wrote:
>>>>
>>>> What are my options for displaying an animation in a portion of the
>>>> card/screen on iOS?
>>>>
>>>> Currently I've tried:
>>>>
>>>> 1) making it into a video, in a very limited range of formats, and
>>>> playing it from an external file using a native control
>>>>
>>>> Pros: works, choice of controller etc, plays from a separate file and
>>>> starts up fairly quickly
>>>>
>>>> Cons: video formats not super-efficient for animation, and at least as
>>>> I've managed so far, limited to certain resolutions - I'm forced to
>>>> crop or squash my original animation.
>>>>
>>>> 2) making it into a GIF on the card, which works quite nicely except
>>>> that there's an enormous delay going to the card, presumably as the
>>>> animation is buffered.
>>>>
>>>> Pros: can be exactly the size I want; plays quite smoothly
>>>>
>>>> Cons: I've not managed to play this from an external file, and if it's
>>>> embedded on the card there's an unacceptable delay.
>>>>
>>>>
>>>> Is there a third way?  Should I be able to set the filename of an
>>>> image object to an external gif file?  Are there some video formats
>>>> accepted on iOS which are good for animation and which will allow
>>>> arbitrary dimensions?
>>>>
>>>> TIA,
>>>>
>>>> Ben
>>>>





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